Hold Monster 5E Spell In DnD

  • Level: 5 (enchantment)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 90 ft
  • Attack(save): WIS save
  • Damage(effect): Paralyzed
  • School: Enchantment
  • Duration: Concentration, up to 1 Minute

Hold Monster 5e

You have to choose a creature which you able to see within a range and the target also must succeed on a wisdom saving throw or it must be Paralyzed for the duration.

On undead, this spell doesn’t have any effect. The target can make another wisdom saving throw at the end of each of its turns. The Hold Monster 5e spell will end on the target on a success.

At Higher Levels:

By using the D&D Hold Monster spell slot of 6th level or above the 6th level you can cast this spell. For each slot of above 5th level, you can target one additional creature. When you want to target the creatures then the creature must have a distance within 30 feet from each other.

Hold Monster 5e

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Conclusion:

We have gotten much more excitement while playing with this spell along with our DM, now its time to your turn. We would like to know about experience with this spell.

We also played so many spells and from those spells we loved to have one of the spells and the spell is Commune 5e, you can try it now and share your feelings through the comment section below.

Leave a Comment