- Level: 4 (evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 300 ft
- Attack(save): DEX save
- Damage(effect): Bludgeoning
- School: Evocation
- Duration: Instantaneous
Ice Storm 5e
Here you have to make a cylinder which should be a hail of rock-hard ice pounds to the ground within a 20-foot radius and 40-foot height cylinder centred on a point within a range and also each and every creature in that cylinder must and should make a Dexterity saving throw. On a failed save a creature will take 2d8 bludgeoning damage and also 4d6 Hailstones turn the storms area which of effect into the difficult terrain this will stay until the end of your next turn.
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At Higher Levels:
By using the spell slot of 5th level or more than the 5th level you can cast Ice Storm 5e spell after that the bludgeoning damage will increase by 1d8 for each and every slot above the 4th level.
Attributes Of dnd Ice Storm 5e
Casting Time
|
1 action
|
Classes |
Druid, Sorcerer, Wizard
|
Components |
V S M
|
Damage | 2d6 |
Damage Type
|
Bludgeoning |
Duration | Instantaneous |
Higher Spell Slot Desc
|
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
|
Higher Spell Slot Dice
|
1 |
Higher Spell Slot Die
|
d8 |
Level | 4 |
Material |
A pinch of dust and a few drops of water
|
Name |
Ice Storm
|
Range |
300 feet
|
Save | Dexterity |
School | Evocation |
Secondary Damage
|
4d6 |
Secondary Damage Type
|
Cold |
Target
|
A 20-foot radius, 40-foot-high cylinder centered on a point within range
|
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