- Level: 6
- Casting time: 1 Minute
- Components: V, S, M*
- Range(area): Self
- Attack(save): CHA save
- Damage(effect): Control
- School: Necromancy
- Duration: Until Dispelled
Magic Jar 5e
Your soul leaves your body and falls into a catatonic state and enters the container that you used for the spell’s material component. While your soul lives in the container, you know about your surroundings as if you were in the space of the container. You cannot move or use reactions. But you can protect your soul up to 100 feet out of the container. You can do this by returning to your body or you can try to possess a humanoid body. You can possess any humanoid body that is within 100 feet of you and can be seen by you. It must make a Charisma saving throw. On a failed save, your soul moves into the body of the target and the soul of the target are trapped in the container. On a successful save, the target fights your efforts to possess it and it cannot be attempted to possess again for 24 hours.
You control the body of the creature when you possessed it. The statistics of the creature replace your statistics but you retain your intelligence, Charisma Scores, and Wisdom Scores. Benefits of your own class features also retained. You cannot any class feature of the creature if it has any class level. In the meantime, the possessed soul of the creature perceives the container using its own senses but unable to move or take actions.
When possessing a body, to return from the host body to the container that is within 100 feet of it, you can use your actions. Soul of the host creature will also return to its body. The creature dies if the host body dies when you were in it. Then, you must save a Charisma saving throw against your own spellcasting DC. You return to your body on a success but the body should be within 100 feet of you otherwise you may die.
Your soul immediately returns to the body if the container is destroyed. In case your body is away more than 100 feet from you or if your body is dead when you attempt to return it, you die. If container destroys when another creature’s soul in it, then the creature’s soul returns to its body if the body is within 100 feet and’s alive or if not so the creature will die.
The container is destroyed, when the Magic Jar 5e spell ends.
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