- Level: 4
- Casting time: 1 Action
- Components: V, S
- Range(area): 120 ft
- Attack(save): WIS save
- Damage(effect): Psychic
- School: Illusion
- Duration: Concentration, up to 1 minute
Phantasmal Killer 5e
Here you must have to tap into the nightmares of the creature and also you can see it within range then you have to create an illusory manifestation which is its deepest fears and only visible to that creature. For this, the target should make a Wisdom saving throw. The target will become frightened for the duration this will happen on a failed save. Before the spell ends, at the end of the each of the targets which takes the turn then that target must succeed on a wisdom saving throw or it can take psychic damage. Finally, the Phantasmal Killer 5e spell will end on a successful save.
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At higher Levels:
By using the spell slot of 5th level or higher you can cast this spell, at that time the damage will increases by 1d10 for each and every slot which is above the 4th level.
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