Plant Growth 5E Spell In DnD

  • Level: 3
  • Casting time: Special
  • Components: V, S
  • Range(area): 150 ft
  • Attack(save): None
  • Damage(effect): Control
  • School: Transmutation
  • Duration: Instantaneous

Plant Growth 5e

This spell will channel a vitality into the plants within the specific area. For this spell, there are two possible uses granting like either long-term benefits or immediate benefits. By using the 1 action you can cast this spell if you cast this spell as an action then chose a point within a range.

All normal plants which are in the 100-foot radius centered on that point will become thick and overgrown. A creature which is moving through the particular area it must spend 4 feet of movement for each and every 1 foot where it moves.

Within the spell’s area, you can exclude one or more areas of any kind of size within the spell’s area which is being affected. Over 8 hours you can cast this spell, if you cast this spell over 8 hours then you can enrich the land.

All plants which are in the half-mile radius centered on the point within a particular range will become enriched for 1 year. Whenever the normal amount of food harvested the plant will yield twice than the normal amount of food harvested.

Plant Growth 5e

Let’s Wrap:

If you still need an assistance from us, then simply use the below comment section and we will help you through that for any types of queries regarding to the 5e spells such as plant growth, control weather 5e spell,…..so on.

So please feel free to ask us about the solutions for your queries and get the reply back in an instantaneous duration. Thank you visiting our site.

Cleric Spells | Bard Spells | Druid Spells | Paladin Spells | Ranger Spells | Sorcerer Spells | Warlock Spells | Wizard Spells |

Leave a Comment