Ray Of Enfeeblement 5E Spell In DnD

  • Level: 2 (Necromancy)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 60 ft
  • Attack(save): CON save
  • Damage(effect): Debuff
  • School: Necromancy
  • Duration: Concentration, up to 1 minute

Ray of Enfeeblement 5e

Toward a creature of within range, a black beam of enervating energy will spring from your finger. You should make here a ranged spell attack which must be against to the target.

On a hit, the target will deal half damage with any weapon attacks and that will use the weapon attacks which will use the strength until the spell ends.

The Ray of Enfeeblement 5e spell can make a Constitution saving throw which is against to the spell, but this would happen at the end of each of the target’s turns. This spell will end on a success.

Attributes Of dnd Ray of Enfeeblement 5e

Casting Time
1 action
Warlock, Wizard
Components V S
Concentration Yes
Up to 1 minute
Ray of Enfeeblement
60 feet
School Necromancy
Spell Attack
A creature within range

Ray of Enfeeblement 5e

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