Sleet Storm 5E Spell In DnD

  • Level: 3 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 150 Feet
  • Attack(save): DEX save
  • Damage(effect): Prone
  • School: Conjuration
  • Duration: 1 Minute

The latest and updated illusory script 5e attributes are here you can check them now.

Sleet Storm 5e

Freezing rain and sleet will fall in a 20-foot tall cylinder within a 40-foot radius centred on a point that you have chosen within range but this should be done until the Sleet Storm 5e spell ends. The rainy area is highly obscured and it will expose flames in the area is doused.

The ground would become difficult terrain when the ground in the area is covered with slick ice. The creature must and should make a dexterity saving throw when it enters the spell’s area for the first time on a turn or when it is starting its turn there.

The creature must make a saving throw which has the successful constitution which is highly against your spell save DC or lose concentration but this only possible when a creature is concentrating in the spell’s area.

Sleet Storm 5e

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