Thunderwave D&D 5th Edition

The thunderwave 5e is a good spell in dnd 5e. It is very effective it also can continue for being like you level. With the spell slots the damage increases. If you cast this first level spell with the 3rd level slot does the 4d8 damage.

You can check the more attributes of this spell in the below lines and also full description about it.

  • Level: 1 (Evocation)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area):  Self 15ft
  • Attack(save): CON save
  • Damage(effect): Thunder
  • School: Evocation
  • Duration: Instantaneous

Thunderwave dnd 5e

Like a wave of thunder force will sweep out from you. Each and every creature which is in 15 f00t cube which is originating away from you that should make a Constitution saving throw. On a successful save the creature will take half as much damage and it doesn’t push but on a failed save the creature will take 2d8 thunder damage and it will be pushed 10 feet away from you.

In an addition the unsecured objects which were completed within the area effect that are pushed automatically 10 feet away from you by the effect of spells. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet away from you.

At Higher Levels:

By using the spell slot of 2nd level or higher you can cast this Thunderwave spell like the hellish rebuke, at that time the damage will increase by 1d8 for each and every slot above the 1st level.

Attributes Of  Thunderwave dnd

Casting Time
1 action
Bard, Druid, Sorcerer, Wizard
Components V S
Damage 2d8
Damage Type
Duration Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Higher Spell Slot Dice
Higher Spell Slot Die
Level 1
Name Thunderwave
Self (15-foot cube)
Save Constitution
School Evocation
Self (15-foot cube)

Thunderwave 5e

Frequently Asked Questions (FAQ’s)

Q: What is Thunderwave?

A: A wave of the thunderous force sweeps out near by you. Each of the creature which is in the 15-foot cube originating from you must make the constitution saving throw. Actually, a creature takes 2d8 thunder damage on a failed save and it is pushed 10 feet away from you.

Q: Can Absol learn thunder wave?

A: Yes! Absol can learn thunderwave from a TM.

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