Here we are going to emphasize the wind wall spell 5e, if you’re searching for it in the internet then you’ve visited the perfect blog post which one only can solve most of your queries regarding to the d&d wind wall spell, so why late let’s jump into it.
But wait a second, before we are go into a deep tutorial we recommend you to visit foresight 5e spell it might has huge variation from this spell but it might show you an utmost world among the spells which you’ve seen till now. So once try this too.
- Level: 3 (Evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 120 ft
- Attack(save): STR save
- Damage(effect): Bludgeoning
- School: Evocation
- Duration: Concentration, up to 1 minute
Wind Wall 5e
A wall of strong wind will arise from the ground at your chosen point within range. You can make the dimensions of the wall as up to 50 feet long, 15 feet high and 1 foot thick. Whatever you would like to make the shape of the wall that you can make in any way up to it makes one continuous path along the ground. The will last for the duration.
Each and every creature must make a strength saving throw, whenever the wall appears within its area. The creature will take some damages on failed save and successful one such as 3d8 bludgeoning damage and half as much damage respectively.
At bay, the strong wind will keep fog, smoke and also other gases. Through this wall, small or smaller flying creatures or any objects cannot pass.
The wall will fly upward when it loose lightweight materials. Bolts, arrows and other ordinary projectiles will be launched at the targets behind of the wall and they are deflected upward and they will miss automatically.
The boulders hurled by giants or siege engines, and similar projectiles, are unaffected. The creatures which are in the form of gaseous will cannot pass through it.