Casting Time: 1 bonus action
Duration: Concentration, up to 1 minute
Your attack will be dealt an extra 1d6 psychic damage whenever the next time you hit with the melee weapon attack while this spell’s duration. Additionally, suppose the target is a creature then it should make a wisdom saving throw or else be frightened of you until unless the spell will end.
Here as an action, the creature able to make a wisdom check which is against your spell save DC to steel its resolve and end this spell too.