Dungeons & Dragons is a fascinating game with quests, combat, and roleplay with your adventuring party. However, it can be a daunting game for new players, especially when it comes to choosing the right spells for the character you’re playing. Here are some of the easiest spells to use if you are just starting out your Dungeons and Dragons journey!
Fire Bolt (Cantrip)
Fire Bolt is one of the most popular cantrips in D&D. It is a quick and easy spell that can really pack a punch. It’s a ranged spell, so it can be used from a distance to do some damage while (hopefully) keeping you away from danger. This is especially helpful for beginner players who may not have high armor class or strong defenses and need to keep their distance from enemies.
Guidance is a cantrip that provides a small boost to your compatriots’ ability checks. When cast, the spell gives a player an extra 1d4 to their next ability check. This can be useful in a variety of situations, such as when sneaking past a guard, charming someone, looking for something you need, and so much more. Guidance is a great choice for increasing the chances of success in non-combat situations.
Mage Hand (Cantrip)
Mage Hand is one of the most classic cantrips and allows a player to manipulate objects from a distance. The spell creates an invisible hand that can pick up and move objects, which can be useful in a wide variety of situations, including opening doors, moving traps, and other tasks that require dexterity or strength. Mage Hand is a great option for beginner players who want to explore the game beyond combat.
Cure Wounds (1st Level)
In any Dungeons and Dragons, it is a given that you will be taking damage at some point in the campaign. This is where Cure Wounds comes in. This spell allows you to heal yourself or your allies, making it a must-have for any beginner adventurer. Cure Wounds is incredibly easy to use, and you don’t need any special knowledge or strategy to cast it. Simply choose your target and heal!
Detect Magic (1st Level)
Detect Magic is a spell that allows you to detect magical energy in your surroundings. It’s a low-level spell that’s easy to use and can be incredibly useful. Whether you’re trying to find hidden treasure or solve a puzzle, Detect Magic can help you identify magical items and clues. It’s also a great spell to use when you’re facing a magic-user, as it allows you to see their magical aura.
Magic Missile (1st Level)
Magic Missile is a fantastic spell for beginner players because it’s easy to use and never misses its target. It’s a low-level spell that doesn’t require any particular strategy, making it a great spell for beginners to learn. Magic Missile is also versatile, allowing you to use it in a variety of situations. Whether you’re battling enemies or trying to solve a puzzle, Magic Missile is a great spell to have in your arsenal.
Invisibility (2nd Level)
As the name suggests, this spell makes you invisible for up to one hour. This can be useful for sneaking past enemies, spying on people, or getting the drop on an enemy in combat.
Detect Thoughts (2nd Level)
This spell allows you to read the surface thoughts of a creature within 30 feet of you. This can be useful for interrogating NPCs or for uncovering hidden information.
Fireball (3rd Level)
Fireball is a classic spell that’s perfect for beginner players who want to deal damage to multiple enemies at once. It’s a high-level spell, so you won’t be able to use it right away, but it’s worth the wait. Fireball is a great spell to use when you’re facing a large group of enemies, or when you’re trying to clear a path through a dungeon. Just be careful not to hit your allies with the spell!
In conclusion, D&D is a game with a lot of options, and choosing the right spells can be overwhelming for beginner players. These five spells are easy to use and can help you get the hang of the game. Each of the aforementioned are great spells for beginner players to learn, and they’ll help you become a more effective adventurer in no time. Happy adventuring!