- Casting time: 1 Minute
- Components: V, S, M
- Range(area): 10 ft
- Attack(save): CHA Save
- Damage(effect): Control
- School: Abjuration
- Duration: 1 Hour
Magic Circle 5e
In this, you have to prepare a cylinder which should be 10- foot radius and 20 – foot tall measurements. You have to see them within a range those cylinders also have magical energy centered on a point. When the cylinder intersects with either floor or with other any surface with that effect you can see glowing runes there.
Here we are giving some creatures, so chose one of them and then the circle will affect the creature in a particular way and the ways are as follows.
- By using the non-magical means the creature cannot be entered the cylinder with its willingness. The creature must succeed with the charisma saving throw.
- This creature has some disadvantages when it attacks the target within the cylinder on attack rolls
- The targets which stay within the cylinder are cannot be charmed, possessed by the creature or frightened
After casting this spell you may elect for cause its magic to drive or operating in the reverse way or direction and also you prevent a creature which specifically typed from leaving cylinder and protecting targets from outside of it.
At Higher Levels:
You need to use the spell slot of 4th level or higher then only you can cast Magic Circle 5e spell. After using this the duration would increase by one hour for each level which is above 3rd.
In this blog post we have given full fledged information about the magic circle spell and also we would like to provide our latest blog post on heroism 5e spell, if you’ve been waiting for it, you can check it now.
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