Traits
Devil’s Sight: The magical darkness does not impede the devil’s Darkvision.
Magic Resistance: The Bone devil has the advantage on the saving throws which are against to the spells and also other magical effects.
Actions
Multiattack: Actually, the devil can make three melee attacks: those are one with its sting and two with its claws.
Claw: Melee Weapon Attack: +8 to hit, reach 10 ft ., one target. Hit: 8 (1d8 + 4) slashing damage
Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage and also the target must be succeded on the DC 14 Constitution saving throw or else it will become poisoned for a minute. Actually, the target can repeat the saving throw at each of its ending turn and ending the effect on itself on a success.
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Bone Devil 5e Monsters Attributes
AC |
19 (Natural Armor)
|
Alignment |
Lawful Evil
|
CHA | 16 |
CON | 18 |
Challenge Rating
|
9 |
Condition Immunities
|
Poisoned
|
DEX | 16 |
HP |
142 (15d10+60)
|
INT | 13 |
Immunities |
Fire, Poison
|
Languages |
Infernal, Telepathy 120 Ft.
|
Passive Perception
|
12
|
Resistances |
Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
|
Roll 0
|
Claw 1d20 + 8 1d8+4
|
Roll 2
|
Sting 1d20 + 8 2d8+4
|
STR
|
18
|
Saving Throws
|
Int +5, Wis +6, Cha +7
|
Senses
|
Darkvision 120 Ft.
|
Size
|
Large
|
Skills
|
Deception +7, Insight +6
|
Speed
|
40 ft., fly 40 ft.
|
Type
|
fiend (devil)
|
WIS
|
14
|