Dryad Monster D&D 5E (5th Edition))


Innate Spellcasting: Actually, the dryad’s innate spellcasting ability is charisma (spell save DC 14). So, basically the dryad can innately cast the following spells and it requires no material components.

At will: Druidcraft
3/day each: Entangle, Goodberry
1/day each: Barkskin, Pass without Trace, Shillelagh

Magic Resistance: The dryad has advantage on saving throws which is against to spells and also to other magical effects.

Speak With Beasts and Plants: Actually, the dryad can able to communicate with the beasts and also with the plants as if they shared a language.

Tree Stride: Once in her turn, the dryad can use 10ft., of her movement to step magically into a living tree within her reach and even emerge from a second living tree within 60 ft. of the first tree and appearing in an unoccupied space within 5ft. of the second tree. But those both trees must be bigger or large.


Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage.

Club (with shillelagh): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Fey Charm: Actually, these dryad targets either one humanoid or beast that she can able to see with in 30 feet of her. But of course, if the target can able to see the dryad, then must be succeeded on a DC14 wisdom saving throw or else be magically charmed. So, the charmed creature regards the dryad like a trusted friend for being heeded and protected.

Even though the target is not under the dryads control, of course it would take this dryad requests or the actions in the most favorable way it can. Each and every time this dryad or its allies can do anything harmful to the target and of course it can able to repeat saving throw and even ending the effect on itself on a success. otherwise, the effect would last 24 hours or else until the dryad’s would die, its on a various plane of existence from a target, or else ends the effects like a bonus action. But if a target saving throw is successful, then the target is immune to the dryad’s fey charm for the upcoming 24 hours.

Of course this dryad can have no more than one humanoid and up to three beasts charmed at a time.

Attributes Of Dryad Monster

11 (16 With Barkskin)
Alignment Neutral
CHA 18
CON 11
Challenge Rating
DEX 12
22 (5d8)
INT 14
Elvish, Sylvan
Passive Perception
Roll 0
Club 1d20 + 2 1d4
Darkvision 60 Ft.
Perception +4, Stealth +5
30 ft.
Spell Book
Druidcraft, Entangle, Goodberry, Barkskin, Pass Without Trace, Shillelagh

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