Traits
Death Burst: Whenever the mephit dies, then it do explodes in the burst of dust. Each and every creature within 5ft. of it must then succeed on the DC10 Constitution saving throw or else be blinded for a minute. Actually, a blinded creature can easily repeat the saving the throw on each and every turns where it takes, and ending the effect on itself on a success.
Innate Spellcasting (1/Day): So the Dust Mephit can innately cast sleep and even requiring no material components. Basically, it innate spellcasting ability is charisma.
Actions
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6): Basically, the mephit exhales a 15-foot cone of blinding dust. Each of the creature in that specific area must be succeeded on a DC 10 Dexterity Saving throw or else it should be blinded for a minute. Probably, a creature can able to repeat the saving throw at the very end of the each of its turns, and ending the effect on itself on a success.
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Attributes Of Dust Mephit Monster
AC | 12 |
Alignment |
Neutral Evil
|
CHA | 10 |
CON | 10 |
Challenge Rating
|
1/2 |
Condition Immunities
|
Poisoned |
DEX | 14 |
HP |
17 (5d6)
|
INT | 9 |
Immunities | Poison |
Languages |
Auran, Terran
|
Passive Perception
|
12 |
Roll 0
|
Claws 1d20 + 4 1d4+2
|
STR | 5 |
Senses |
Darkvision 60 Ft.
|
Size | Small |
Skills |
Perception +2, Stealth +4
|
Speed |
30 ft., fly 30 ft.
|
Spell Book
|
Sleep |
Type
|
elemental |
Vulnerabilities
|
Fire |
WIS
|
11 |