Dust Mephit Monster D&D 5E (5th Edition)

Traits

Death Burst: Whenever the mephit dies, then it do explodes in the burst of dust. Each and every creature within 5ft. of it must then succeed on the DC10 Constitution saving throw or else be blinded for a minute. Actually, a blinded creature can easily repeat the saving the throw on each and every turns where it takes, and ending the effect on itself on a success.

Innate Spellcasting (1/Day): So the Dust Mephit can innately cast sleep and even requiring no material components. Basically, it innate spellcasting ability is charisma.

Actions

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6): Basically, the mephit exhales a 15-foot cone of blinding dust. Each of the creature in that specific area must be succeeded on a DC 10 Dexterity Saving throw or else it should be blinded for a minute. Probably, a creature can able to repeat the saving throw at the very end of the each of its turns, and ending the effect on itself on a success.

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Attributes Of Dust Mephit Monster

AC 12
Alignment
Neutral Evil
CHA 10
CON 10
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX 14
HP
17 (5d6)
INT 9
Immunities Poison
Languages
Auran, Terran
Passive Perception
12
Roll 0
Claws 1d20 + 4 1d4+2
STR 5
Senses
Darkvision 60 Ft.
Size Small
Skills
Perception +2, Stealth +4
Speed
30 ft., fly 30 ft.
Spell Book
Sleep
Type
elemental
Vulnerabilities
Fire
WIS
11

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