Hezrou Monster DnD 5E (5th Edition)

Traits

Magic Resistance: Basically, the hezrou monster dnd 5e has an advantage on the saving throws against to the spells and also other magical effects.

Stench: Any type of creature which starts its turn within the 10 feet of the hezrou should be succeeded on the DC 14 constitution saving throw or else be poisoned until the start of its upcoming turn. Also on a successful saving throw and also the creature has immune to the hezrou’s stench for the duration of 24 hours.

Actions

Multiattack: Any way the hezrou can make three attacks: one with its bite and another three are with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Attributes Of Hezrou Monster

AC
16 (Natural Armor)
Alignment
Chaotic Evil
CHA 13
CON 20
Challenge Rating
8
Condition Immunities
Poisoned
DEX 17
HP
136 (13d10+65)
INT 5
Immunities Poison
Languages
Abyssal, Telepathy 120 Ft.
Passive Perception
11
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Bite 1d20 + 7 2d10+4
Roll 1
Claw 1d20 + 7 2d6+4
STR 19
Saving Throws
Str +7, Con +8, Wis +4
Senses
Darkvision 120 Ft.
Size Large
Speed
30 ft.
Type
fiend (demon)
WIS
12

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