Mammoth Monster DnD 5E (5th Edition)

Basically, a Mammoth monster is an elephantine creature by thick fur and also long tusks. So, the Stockier and also the fiercer than a normal elephants, mammoths inhabit the wide range of climes, from the subarctic to the subtropical. Traits Trampling Charge: Suppose, the mammoth could be moved to at least 20 ft., straight towards …

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Swarm Of Rats Monster DnD 5E

Traits Keen Smell: The swarm of rats monster has an advantage on a wisdom (perception) checks which rely on the smell. Swarm: As of this swarm trait, this can occupy an another creature’s space and vice versa, and even this swarm able to move via any of its opening large enough for a tiny rat. …

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Giant Wasp Monster D&D 5E (5th Edition)

Actions Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and even its target must make a DC11 constitution saving throw and also taking 10 (3d6) poison damage on a specific failed save, or else half as much damage on a successful one. Suppose, the …

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Glabrezu Monster D&D 5E (5th Edition)

Traits Innate Spellcasting: The glabrezu’s monster’s spellcasting ability is an intelligence (spell save DC 16). So the glabrezu can able to innately cast the following spells and also it requires no material components: At will: Darkness, Detect Magic, Dispel Magic 1/day each: Confusion, fly, Power Word Stun Magic Resistance: Here the glabrezu has an advantage on …

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Green Dragon Wyrmling Monster D&D 5E (5th Edition)

Traits Amphibious: The Green Dragon Wyrmling Monster can breathe air and water. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage. Poison Breath (Recharge 5-6): The dragon can exhales the poisonous gas in the 15-foot cone. Each and every …

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Draft Horse Monster D&D 5E (5th Edition)

Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Click on djinni 5e to know more about that specific monster in detail. Attributes AC 10 Alignment Unaligned CHA 7 CON 12 Challenge Rating 1/4 DEX 10 HP 19 (3d10+3) INT 2 Passive Perception 10 …

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Djinni Monster D&D 5E (5th Edition)

Traits Elemental Demise: Whenever this djinni would die, at that time its body disintegrates into the warm breeze, leaving behind only an equipment the djinni was wearing or it was carrying. Innate Spellcasting: Basically, the djinni’s innate spellcasting ability was charisma (spell save DC 17, +9 to hit with spell attacks). It actually able to …

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Bulette Monster D&D 5e (5th Edition)

Traits Standing Leap: This Bulette Monster d&d 5e long jump is up to 30ft. and also its high jump is up to 15ft., with or without the running start. Actions Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. Deadly Leap: However, if this bulette …

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Nalfeshnee Monster DnD 5E (5th Edition)

Traits Magic Resistance: Basically, the Nalfeshnee has an advantage on the saving throws against to the spells and also the other magical effects. Actions Multiattack: The Nalfeshnee do use the Horror Nimbus if it is able to do. Also it then makes three attacks: such as one with its bite and also two with its …

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Iron Golem Monster DnD 5E (5th Edition)

Traits Fire Absorption: When the golem has been subjected to fire the damage, and it takes no damage but instead of regains the number of hit points equal to the fire damage dealt. Immutable Form: The golem has immune to any of the spell or else effect which would alter its form. Magic Resistance: The …

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