Nightmare Monster DnD 5E (5th Edition)

Traits Confer Fire Resistance: The nightmare monster can be granted the resistance to the fire damage for anyone riding it. Illumination: This nightmare can be shed the brightest light in a 10-foot of a radius and even a dim light for an additional 10 feet. Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 …

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Noble Monster DnD 5E (5th Edition)

The nobles can wield a great authority and also it influence like the members of an upper class, possessing wealth and also the connections which could be make them as powerful as the monarchs and also the generals. A noble frequently travels in a company of the guards, as well as the servants those who …

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Mimic Monster DnD 5E (5th Edition)

Traits Shapechanger: The mimic able to use its action for polymorphing into an object or even back into its true form and also the amorphous form. All of its statistics are similar in each of their forms. Any of the equipments it is wearing or else it is carrying has not been transformed. It will …

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Merfolk Monster DnD 5E (5th Edition)

Traits Amphibious: The Merfolk capable to breathe air and water. Actions Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee Attack. Attributes Of Merfolk Monster AC 11 …

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Mastiff Monster DnD 5E (5th Edition)

The Mastiffs monster was an impressive hounds which are prized by the Humanoids for the sake of their loyalty and also the keen senses. The Mastiffs can easily be trained like the guard dogs, hunting dogs, and also the war dogs. The halflings and also the other small humanoids can ride them like mounts. Traits …

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Manticore Monster DnD 5E (5th Edition)

Traits Tail Spike Regrowth: The manticore monster almost has twenty-four tail spikes. Used these spikes regrow whenever the manticore finishes a long rest. Actions Multiattack: The manticore monster able to makes three attacks: one with its bite and two with its claws or even three with its tail spikes. Bite: Melee Weapon Attack: +5 to …

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Disguise Self D&D 5th Edition

Level:1 (Illusion) Casting time: 1 Action Components: V, S Range(area): Self Attack(save): None Damage(effect): Shapechanging School: Illusion Duration: 1 Hour Disguise Self 5e In this spell, you have to make and prepare yourself including armor, weapons, your clothing, and also other which are belonging to your person. All these for looking different until the end of the spell or until you …

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Mage Monster DnD 5E (5th Edition)

The mages are spend their lives in a study and also practice the magic. The good-aligned mages are offer the counsel to noble and also some others those are in the power, so, while the evil do mages the dwell in an isolated sites for performing unspeakable experiments without any interference. Traits Spellcasting: The mage …

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Lion Monster DnD 5E (5th Edition)

Traits Keen Smell: The lion monster has an advantage on wisdom (Perception) checks which rely on the smell. Pack Tactics: The lion here also has an advantage on an attack rolls which are against to the creature if at least one of those lion’s allies are within 5 ft. of the creature and also the …

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Lizard Monster DnD 5E (5th Edition)

Actions Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Attributes Of Lizard Monster AC 10 Alignment Unaligned CHA 3 CON 10 Challenge Rating 0 DEX 11 HP 2 (1d4) INT 1 Passive Perception 9 Roll 0 Bite 1d20 + 0 1 STR 2 Senses Darkvision 30 Ft. …

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