Purify Food and Drink D&D 5th Edition

Level: 1 (Transmutation) Casting time: 1 Action Components: V, S Range(area): 10 ft Attack(save): None Damage(effect): Utility School: Transmutation Duration: Instantaneous Purify Food and Drink 5e Within a range of your choice, all kind of non magical food and drink which lies within 5-foot- radius sphere centered on a particuler point which is your choice will be purified and rendered free of …

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See Invisibility D&D 5th Edition

Level: 2 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Detection School: Divination Duration: 1 Hour See Invisibility 5e You can see some invisible creature 5e for the duration not only creatures but also objects whenever they visible, and also you can see into the ethereal plane. The ethereal planes and objects would appear translucent and …

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Locate Animals or Plants D&D 5th Edition

Level:2 (Divination) Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Detection School: Divination Duration: Instantaneous Locate Animals or Plants 5e Here you have to describe or you have to put a name for the specific kind of beast or specific kind of plant in Locate Animals or Plants 5e. you can learn more aspects of nature when …

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Continual Flame D&D 5th Edition

Level: 2 (evocation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Creation School: Evocation Duration: Until Dispelled Continual Flame 5e A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create heat but the effect looks …

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Shield D&D 5th Edition

Level: 1 (Abjuration) Casting time: 1 Reaction* Components: V, S Range(area): Self Attack(save): None Damage(effect): Warding School: Abjuration Duration: 1 Round Shield 5e In Shield 5e, Here one magical force will save you, it is an invisible barrier. It is a magical force which appears to you and protects you from the attackers. You should have a +5 bonus to AC until …

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Arcane Lock D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Utility School: Abjuration Duration: Until Dispelled Arcane Lock 5e Here you will get a power which like when you touched a door or any other open placed items even windows then automatically they get locked for the exact duration. These doors and windows will open normally when …

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Dispel Evil and Good D&D 5th Edition

Level: 5th Casting time: 1 Action Components: V, S, M Range(area) : Self Attack(save) : CHA Save Damage(effect) : Charmed School: Abjuration Duration: 1 Minute Dispel Evil and Good 5e In this spell, you have a shimmering energy and it will protect you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and …

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Spider Climb D&D 5th Edition

Level: 2 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 hour Spider Climb 5e Until the Spider Climb 5e spell ends one willing creature that you touch will gain the ability to move up, down and across the vertical surfaces and also upside down along the ceilings …

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Druidcraft D&D 5th Edition

Level: Cantrip Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: Instantaneous Druidcraft 5e Within a particular range whispering to the spirits of nature, you need to create one of the below-mentioned effects. Check This:  Scrying Spell In this spell, you have to create a tiny and harmless sensory effect which can predict what …

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True Strike D&D 5th Edition

Level: (Divination Cantrip) Casting time: 1 Action Components: S Range(area): 30 feet Attack(save): None Damage(effect): Foreknowledge School: Divination Duration: 1 Round True Strike 5e Here you need to make your hand extended and place your finger at a point within a range. Then your magic will grant you a brief and described insight into the target’s differences. On your first attack roll …

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