Swarm Of Bats Monster DnD 5E (5th Edition)

Traits Echolocation: The swarm can not use its Blindsight while Deafened. Keen Hearing: The swarm has an advantage on the Wisdom (Perception) checks that rely on hearing. Swarm: This swarm of bats monster able to occupy an another creature’s space vice versa, also the swarm able to move via any of its opening large enough …

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Killer Whale Monster DnD 5E (5th Edition)

Traits Echolocation: This Killer Whale Monster unable to use its Blindsight while deafened. Hold Breath: This monster can hold its breath up to 30 minutes. Keen Hearing: The whale has an advantage on wisdom (perception) checks which rely on hearing. Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 …

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Swarm Of Quippers Monster DnD 5E (5th Edition)

Traits Blood Frenzy: The swarm of Quippers has an advantage on a melee attack rolls which is against to any creature which does not have all of its hit points. Swarm: As per this swarm it can occupy an another creature space and also vice versa, and even the swarm able to move via any …

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Gold Dragon Wyrmling Monster D&D 5E (5th Edition)

Traits Amphibious: The Gold Dragon Wyrmling has a capability to breathe air and also water. Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Breath Weapons (Recharge 5-6): Here the dragon can use one of the following two breath weapons. Fire Breath: The dragon …

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Mammoth Monster DnD 5E (5th Edition)

Basically, a Mammoth monster is an elephantine creature by thick fur and also long tusks. So, the Stockier and also the fiercer than a normal elephants, mammoths inhabit the wide range of climes, from the subarctic to the subtropical. Traits Trampling Charge: Suppose, the mammoth could be moved to at least 20 ft., straight towards …

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Swarm Of Rats Monster DnD 5E

Traits Keen Smell: The swarm of rats monster has an advantage on a wisdom (perception) checks which rely on the smell. Swarm: As of this swarm trait, this can occupy an another creature’s space and vice versa, and even this swarm able to move via any of its opening large enough for a tiny rat. …

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Giant Wasp Monster D&D 5E (5th Edition)

Actions Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and even its target must make a DC11 constitution saving throw and also taking 10 (3d6) poison damage on a specific failed save, or else half as much damage on a successful one. Suppose, the …

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Glabrezu Monster D&D 5E (5th Edition)

Traits Innate Spellcasting: The glabrezu’s monster’s spellcasting ability is an intelligence (spell save DC 16). So the glabrezu can able to innately cast the following spells and also it requires no material components: At will: Darkness, Detect Magic, Dispel Magic 1/day each: Confusion, fly, Power Word Stun Magic Resistance: Here the glabrezu has an advantage on …

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Green Dragon Wyrmling Monster D&D 5E (5th Edition)

Traits Amphibious: The Green Dragon Wyrmling Monster can breathe air and water. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage. Poison Breath (Recharge 5-6): The dragon can exhales the poisonous gas in the 15-foot cone. Each and every …

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Draft Horse Monster D&D 5E (5th Edition)

Actions Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Click on djinni 5e to know more about that specific monster in detail. Attributes AC 10 Alignment Unaligned CHA 7 CON 12 Challenge Rating 1/4 DEX 10 HP 19 (3d10+3) INT 2 Passive Perception 10 …

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