Cockatrice Monster D&D 5e (5th Edition)

Actions Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage and also the target must succeed on a DC 11 Constitution saving throw which is against being magically petrified. Actually, on a failed save, the creature begins to turn to stone and also is restrained. It …

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Young Silver Dragon Monster DnD 5E (5th Edition)

Actions Multiattack: The Young Silver dragon can make three attacks those are : one with its bite and two with its claws. Bite: By using this bite attack this Young Silver Dragon Monster can make a Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw: …

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Bat Monster D&D 5e (5th Edition)

Traits Echolocation: The bat can not use its Blindsight while Deafened. Keen Hearing: The bat has an advantage on Wisdom (Perception) checks that rely on hearing. Actions Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. Bat Monster 5e Attributes AC 12 Alignment Unaligned CHA 4 CON 8 …

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Barbed Devil Monster D&D 5e (5th Edition)

Traits Barbed Hide: At the beginning of each of its turns and the barbed devil will deal 5 (1d10) piercing damage to any creature Grappling it. Devil’s Sight: The magical darkness does not impede the devil’s Darkvision. Magic Resistance: The Barbed devil has the advantage on the saving throws which are against to the spells …

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Ankheg Monster D&D 5e (5th Edition)

Actions Bite: Melee Weapon Attack:  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. Suppose the target is large or the smaller creature, it is grappled i.e, (escape DC 13).  Unless until this grapple will end then the ankheg can be …

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Gray Ooze Monster D&D 5E (5th Edition)

Traits Amorphous: This gray ooze can move via a space as narrow as 1 inch wide without squeezing. Corrode Metal: Any type of a nonmagical weapon would be made of a metal which hits the wooze corrodes. After dealing the damage also the weapon can take a permanent and cumulative -1 penalty to damage rolls. …

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Hell Hound Monster D&D 5E (5th Edition)

Traits Keen Hearing and Smell: The hound can have an advantage on the wisdom (Perception) will check that rely on hearing or smell. Pack Tactics: Here the hell hound monster can have advantage on the attack roll which is against to the creature if at least one of those hounds allies is within the 5ft., …

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Elephant Monster D&D 5E (5th Edition)

Traits Trampling Charge: Suppose, if the elephant moves at least 20ft. and should be straight towards the creature and then hits it by a gore attack on the similar turn, but that target must be succeeded on a DC12 strength saving throw or else be knocked prone. For instance, if the target is prone, then …

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Cultist Monster D&D 5e (5th Edition)

Actually, the cultist swear the allegiance to dark powers like the elemental princes demon lords, or Archdevils. The most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike the evil acolytes, cultists frequently show signs of insanity in their beliefs and also the practices. Traits Dark Devotion: Actually, the cultist …

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Hezrou Monster DnD 5E (5th Edition)

Traits Magic Resistance: Basically, the hezrou monster dnd 5e has an advantage on the saving throws against to the spells and also other magical effects. Stench: Any type of creature which starts its turn within the 10 feet of the hezrou should be succeeded on the DC 14 constitution saving throw or else be poisoned …

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