Misty Step D&D 5th Edition

Level:2 (Conjuration) Casting time: 1 Bonus Action Components: V Range(area): Self attack(save): None Damage(effect): Teleportation school: Conjuration duration: Instantaneous Misty Step 5e With Misty Step 5e spell, you can teleport up to 30 feet for an unoccupied space until you can see and it is briefly surrounded by the silvery mist. Check This:  Fly Spell Frequently Asked Questions (FAQ’s) Q: Is d&d …

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Haste 5E Spell In DnD

Level: 3 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 minute Haste 5e In this spell, you have to choose one willing creature which you can see within a range. The target speed is doubled until the spell will be ended and it will gain +2 bonus …

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Phantasmal Force D&D 5th Edition

level 2 – Illusion Casting Time: 1 action Range: 60 feet Target: Components: V, S, M (a bit of fleece) Duration: up to 1 minute Saving Throw: Wisdom Negates Concentration: Yes Basically, you do craft an illusion which takes root in the mind of the creature which you can see within a range. The target …

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Casting A Spell D&D 5th Edition

How to cast a spell ? : A spell creates magical effect to concentrate all the energies into a limited expression with myriad facets. The character cherry picks the various aspects of the raw magic and places them in a particular pattern to get the desired effect in the real world. The whole process takes only …

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Animate Objects D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): None Damage(effect): Creation School: Transmutation Duration: Concentration, up to 1 minute Animate Objects 5e Objects become alive at your command. You can choose up to 10 non-magical objects that are not being worn or carried and are within your range. Targets that are medium are count as 2 objects, …

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Maze D&D 5th Edition

Level: 8 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 60 ft attack(save): None Damage(effect): Banishment school: Conjuration duration: 10 Minutes Maze 5e In this spell, you have to banish a creature which you can see within a range into a labyrinthine demiplane. For the duration the target will remain or when it escapes the maze. The target can use its action …

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Globe of Invulnerability D&D 5th Edition

Casting time: 1 Action Components: V, S, M Range(area): Self (10 foot Radius) attack(save): None Damage(effect): Negation school: Abjuration duration: 1 Minute Globe of Invulnerability 5e In the 10-foot radius surroundings of you an immobile faintly shimmering barrier springs into existence and some remaining for the duration. Either the spells like any of 5th level or lower cast which are …

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Word of Recall D&D 5th Edition

Level: 6 (Conjuration) Casting time: 1 Action Components: V Range(area): 5 ft attack(save): None Damage(effect): Teleportation school: Conjuration duration: Instantaneous Word of Recall 5e In D&D Word of Recall 5e spell, you have to do with another five willing creatures within the five feet of the instant teleport which was previously designated sanctuary and here you and your creature which teleports with …

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Animal Shapes D&D 5th Edition

Level: 8 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Shapechanging School: Transmutation Duration: Concentration, up to 1 Hour Animal Shapes 5e Your magic will turn others into the beast and you can select any number of willing creatures which ever you can see within range. With a challenge rating of four or lower. To transform the …

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Gate D&D 5th Edition

Gate 5e

Level: 9 (Conjuration) Casting time: 1 Action Components: V, S, M* Range(area): 60 feet Attack(save): None Damage(effect): Control School: Conjuration Duration: Concentration up to 1 minute Gate 5e You need to conjure a portal linking in an unoccupied space that exactly you can see within a range to a precise location on a different plane of its existence. The portal is like …

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