Raise Dead 5E Spell In DnD

Level: 5 Casting time: 1 Hour Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Healing School: Necromancy Duration: Instantaneous Raise Dead 5e Here you have to return a dead creature which you touch to life and it provided that it will die no longer than 10 days. Sometimes creature’s soul is both willing and at liberty to rejoin the body if …

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Dominate Monster DnD 5e Spell

In our official website we have mentioned all categories of dungeons and dragons role playing game. From them we are going to deeply into the dnd 5e spells, in this blog post we are giving about the dominate monster dnd 5e spell, if you’re searching for it, then it would be a great platform to …

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Lesser Restoration 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S Range(area): Touch Attack(save): None Damage(effect): Healing School: Abjuration Duration: Instantaneous Lesser Restoration 5e Once if you touch the creature then it can end either one condition afflicting or one disease. If it ends the condition then it may be paralyzed, poisoned, blinded or deafened. Attributes Of d&d 5e Lesser Restoration Casting Time 1 …

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Ice Storm 5E Spell In DnD

Level: 4 (evocation) Casting time: 1 Action Components: V, S, M* Range(area): 300 ft Attack(save): DEX save Damage(effect): Bludgeoning School: Evocation Duration: Instantaneous Ice Storm 5e Here you have to make a cylinder which should be a hail of rock-hard ice pounds to the ground within a 20-foot radius and 40-foot height cylinder centred on a point within a range and also …

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Gust Of Wind 5E Spell In DnD

Level: 2 (Evocation) Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): STR save Damage(effect): Control School: Evocation Duration: Concentration, up to 1 minute Gust of Wind 5e For the spell’s duration that you have chosen a line of strong wind which has 60 feet long and 10 feet wide will blast. The creature which starts its turn in the …

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Dominate Person 5E Spell In DnD

Casting time: 1 Action Components: V, S Level: 5 Range(area): 60 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: Concentration, up to 1 minute Dominate Person 5e You can have a control over the actions of any humanoid creature. You can do this by a telepathic link that is established by you with the mind of the subject. If you and …

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Blur 5E Spell In DnD

Level: 2 (illusion) Casting time: 1 Action Components: V Range(area): Self Attack(save): None Damage(effect): Deception School: Illusion Duration: Concentration, up to 1 minute Blur 5e At d&d Blur spell, your body will become blurred, wavering and shifting to all that who can able to see you. Any creature has a disadvantage for the duration on attack rolls which are against you. For …

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True Resurrection 5E Spell In DnD

Level: 9 (Necromancy) Casting time: 1 Hour Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Healing School: Necromancy Duration: Instantaneous True Resurrection 5e In this spell, you need to touch a creature which has been dead for the duration less than 200 years and that should have died for any reason but should not old with age. The creature can …

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Create or Destroy Water 5E Spell In DnD

Level:1 Casting time: 1 Action Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Creation School: Transmutation Duration: Instantaneous Create or Destroy Water 5e The water can be either destroy by you or created by you. Here you can see detailed information about both of them. Create Water: In an open container you have to create up to 10 gallons of clean …

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Levitate 5E Spell In DnD

Level: 2 Casting time: 1 Action Components: V, S, M* Range(area): 60 ft Attack(save): CON save Damage(effect): Movement School: Transmutation Duration: Concentration, up to 10 minutes Levitate 5e Within a range, you can see a creature or one object and that will rise vertically until it reaches the 20 feet and it will be remain suspended there for a particular duration. This spell …

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