Prayer of Healing 5e Spell In DnD

Level: 2 Casting time: 10 Minutes Components: V Range(area): 30 feet Attack(save): None Damage(effect): Healing School: Evocation Duration: Instantaneous Prayer of Healing 5e The creatures which you have chosen up to six and you able to see within range will regain the hit points which is equal to 2d8+ spellcasting ability modifier. On undead or on constructs Prayer of Healing 5e spell …

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Teleportation Circle 5E Spell In DnD

Level: 5 (Conjuration) Casting time: 1 Minute Components: V, M* Range(area): 10 feet Attack(save): None Damage(effect): Teleportation School: Conjuration Duration: 1 Round Teleportation Circle 5e Whenever you cast this spell the main task you have to do is draw a 10- foot diameter circle on the ground which has inscribed by the sigils which link to your location to your permanent teleportation …

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Confusion D&D 5th Edition

Level:4 (enchantment) Casting time: 1 Action Components: V, S, M* Range(area): 90 ft Attack(save): WIS save Damage(effect): Control School: Enchantment Duration: 1 Minute Confusion 5e This spell will give the twists in the creature’s mind and also assaults the creatures and it is spawning the delusions and also provoking uncontrolled action. Whenever you cast Confusion 5e spell or affected by it each …

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Charm Person 5E Spell In DnD

Level:1(enchantment) Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 1 Hour Charm Person 5e Here you have to attempt for a humanoid charm that you can see within a range. The humanoid charm must make a Wisdom saving throw if you or your companions are fighting it and does so with an …

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Produce Flame 5E Spell In DnD

Level: (Conjuration Cantrip) Casting time: 1 Action Components: V, S Range(area): Self Attack(save): Ranged Damage(effect): Fire School: Conjuration Duration: 10 Minutes Produce Flame 5e In your hand, you can see the flickering flame. This flame won’t harm anything either you or your equipment and this flame will remain for the duration. Produce Flame 5e will give you the bright light within a 10-foot …

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Call Lightning 5E Spell In DnD

Level: 3 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 120 ft Attack(save): DEX save Damage(effect): Lightning School: Conjuration Duration: 10 Minutes Call Lightning 5e You can see a storm cloud which is 100 meters above from you and that cloud measurement are it has a cylindrical shape with 10 feet tall and 60-foot radius. If you failed to see a …

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Finger of Death D&D 5th Edition

Level:7 Casting time: 1 Action Components: V, S Range(area): 60 ft Attack(save): CON save Damage(effect): Necrotic School: Necromancy Duration: Instantaneous Finger of Death 5e From here you need to send a negative energy which is coursing through the creature which you able to see within range and which is causing it a searing pain but the target must make a Constitution saving …

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Dancing Lights 5E Spell In DnD

Level: (Evocation Cantrip) Casting time: 1 Action Components: V, S, M* Range(area): 120 ft Attack(save): None Damage(effect): Utility School: Evocation Duration: Concentration, up to 1 Minute Dancing Lights 5e Within a range, you have to create four torch-sized lights, you should make them appear as torches, lanterns, or like glowing orbs which must be hovered in the air for a particular duration. …

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Greater Restoration D&D 5th Edition

Level: 5 Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Healing School: Abjuration Duration: Instantaneous Greater Restoration 5e To undo a debilitating effect you have to imbue a creature that you touch with positive energy.  With D&D Greater Restoration 5e spell you can reduce the target’s exhaustion level one, sometimes end with one of the below effects …

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Blight D&D 5th Edition

Level: 4 Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): CON save Damage(effect): Necrotic School: Necromancy Duration: Instantaneous Blight 5e The necromantic energy will wash over a creature which is your choice which you can see within range and also be draining moisture and vitality from it. The target should make a Constitution saving throw. On a failed …

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