False Life D&D 5th Edition

Level:1 Casting time: 1 Action Components: V, S, M* Range(area): Self Attack(save): None Damage(effect): Healing School: Necromancy Duration: 1 Hour False Life 5e with a necromantic facsimile of life, you have to blast yourself then you will gain 1d4+4 temporary hit points for the duration. At Higher Levels: By using the spell slot of 2nd level or higher you can cast False …

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Poison Spray D&D 5th Edition

Level: (Conjuration Cantrip) Casting time: 1 Action Components: V, S Range(area): 10 feet Attack(save): CON save Damage(effect): Poison School: Conjuration Duration: Instantaneous Poison Spray 5e You have to extend your hand toward a creature which you can see within a range, project a puff of noxious gas from your palm. But you must confirm that the creature should succeed on a constitution …

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Prestidigitation D&D 5th Edition

Level: Cantrip Casting time: 1 Action Components: V, S Range(area): 10 ft Attack(save): None Damage(effect): Utility School: Transmutation Duration: Up to 1 Hour Prestidigitation 5e This spell is a minor magical trick which novice the spell casters which often use for practice. Here you have to create one of the following magical effects within the particular range. You have to create an …

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Faerie Fire D&D 5th Edition

Level:1 (evocation) Casting time: 1 Action Components: V Range(area): 60 feet Attack(save): DEX save Damage(effect): Debuff School: Evocation Duration: Concentration, up to 1 minute Faerie Fire 5e Each and every object in a 20-foot cube within a range is outlined with different colours such as blue, green, or it might be a violet light. If the creature fails a dexterity saving throw that …

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Spiritual Weapon D&D 5th Edition

Level: 2 (Evocation) Casting time: 1 Bonus action Components: V, S Range(area): 60 ft Attack(save): Melee Damage(effect): Force  School: Evocation Duration: 1 Minute Spiritual Weapon 5e Here you need to create a weapon which must be like floating and a spectral weapon that weapon should be within range and lasts for the particular duration or until again you cast Spiritual Weapon 5e …

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Geas D&D 5th Edition

Level:5 (enchantment) Casting time: 1 Minute Components: V Range(area): 60 ft Attack(save): WIS save Damage(effect): Charmed School: Enchantment Duration: 30 Days Geas 5e In this spell, you have to origin a magical command on any creature which you can clearly able to see within range. You need to force it to carry out some service or you need to refrain from some …

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Command 5E Spell In DnD

Level: 1 (Enchantment) Casting time: 1 Action Components: V Range(area): 60 ft Attack(save): WIS save Damage(effect): Control School: Enchantment Duration: 1 Round Command 5e Which you can able to see a creature within the range you have to speak with it one-word command. The target of the creature must be succeeded on a wisdom saving throw or it must follow the command …

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Protection from Evil and Good D&D 5th Edition

Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: Concentration up to 10 minutes Protection from Evil and Good 5e The willing creature which you touch will protect from the particular types of creatures such as elementals, fey, celestials, aberrations, undead, fiends these advantages will be allowed until Protection from Evil and Good 5e …

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Burning Hands 5E Spell In DnD

Level:1 (evocation) Casting time: 1 Action Components: V, S Range(area): Self (15 foot Cone) Attack(save): DEX save Damage(effect): Fire School: Evocation Duration: Instantaneous Burning Hands 5e Like you have held your hands with touching your thumbs and spread fingers show the thin short forth from your outstretched fingertips. Each and every creature must have the dexterity saving throw within a 15- foot cone. …

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Scrying D&D 5th Edition

Casting Time: 10 Minute Level: 5th Range&Area: Self Components: V, S, M Duration: Concentration, up to 10mins School: Divination Scrying 5e This spell lets you hear a particular creature you choose that is on the same plane of existence as you. The focused target will have to make a wisdom saving throw, which is affected …

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