Continual Flame D&D 5th Edition

Level: 2 (evocation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Creation School: Evocation Duration: Until Dispelled Continual Flame 5e A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. The effect doesn’t use oxygen and doesn’t create heat but the effect looks …

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Shield D&D 5th Edition

Level: 1 (Abjuration) Casting time: 1 Reaction* Components: V, S Range(area): Self Attack(save): None Damage(effect): Warding School: Abjuration Duration: 1 Round Shield 5e In Shield 5e, Here one magical force will save you, it is an invisible barrier. It is a magical force which appears to you and protects you from the attackers. You should have a +5 bonus to AC until …

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Arcane Lock D&D 5th Edition

Level: 2 Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Utility School: Abjuration Duration: Until Dispelled Arcane Lock 5e Here you will get a power which like when you touched a door or any other open placed items even windows then automatically they get locked for the exact duration. These doors and windows will open normally when …

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Dispel Evil and Good D&D 5th Edition

Level: 5th Casting time: 1 Action Components: V, S, M Range(area) : Self Attack(save) : CHA Save Damage(effect) : Charmed School: Abjuration Duration: 1 Minute Dispel Evil and Good 5e In this spell, you have a shimmering energy and it will protect you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and …

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Spider Climb D&D 5th Edition

Level: 2 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to 1 hour Spider Climb 5e Until the Spider Climb 5e spell ends one willing creature that you touch will gain the ability to move up, down and across the vertical surfaces and also upside down along the ceilings …

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Druidcraft D&D 5th Edition

Level: Cantrip Casting time: 1 Action Components: V, S Range(area): 30 ft Attack(save): None Damage(effect): Control School: Transmutation Duration: Instantaneous Druidcraft 5e Within a particular range whispering to the spirits of nature, you need to create one of the below-mentioned effects. Check This:  Scrying Spell In this spell, you have to create a tiny and harmless sensory effect which can predict what …

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True Strike D&D 5th Edition

Level: (Divination Cantrip) Casting time: 1 Action Components: S Range(area): 30 feet Attack(save): None Damage(effect): Foreknowledge School: Divination Duration: 1 Round True Strike 5e Here you need to make your hand extended and place your finger at a point within a range. Then your magic will grant you a brief and described insight into the target’s differences. On your first attack roll …

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Resistance D&D 5th Edition

Level: (Abjuration Cantrip) Casting time: 1 Action Components: V, S, M Range(area): Touch Attack(save): None Damage(effect): Buff School: Abjuration Duration: Concentration up to 1 Minute Resistance 5e The target can roll a d4 and also add the number which is rolled to one saving throw of its choice, this will happen when before the Resistance 5e spell ends once. Here you can …

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Clone D&D 5th Edition

Level: 8 (Necromancy) Casting time: 1 Hour Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Utility School: Necromancy Duration: Instantaneous Clone 5e Against the death, this spell will grow an inert duplicate of a living creature as a safeguard. After 120 days it will become mature when this clone forms inside of the sealed vessel and then grows to full size …

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Creation D&D 5th Edition

Level: 5 (Illusion) Casting time: 1 Minute Components: V, S, M* Range(area): 30 ft Attack(save): None Damage(effect): Creation School: Illusion Duration: Special Creation To create a non-living object of vegetable matter which is within range, you have to pull wisps of the shadow material which is from the shadowfell. Like soft goods, rope, wood or it might be something similar to this. …

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