Ancient Gold Dragon Monster D&D 5e (5th Edition)


Amphibious: The Ancient Gold Dragon has capability to breathe air and also water.

Legendary Resistance (3/Day): The dragon have a chance to succeed even though it fails a saving throw.


  • Multiattack: This Dragon have a capacity to use its frightful presence. Then it will make three attacks like one with its bite and two with its claws.
  1. Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
  2. Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
  3. Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence:

Each and every creature of this ancient gold dragon’s choice which is with in the 120 feet of the dragon and also aware of it should be succeeded on a DC 24 Wisdom Saving Throw or else become frightened for a movement (Nearly one minute). Also a creature have a chance to repeat the saving throw at each and every end of its turns and then ending the effect on itself on a success. Suppose, for instance if a creature’s saving throw is successful or else the effects ends for it and for the next 24 hours the creature is immune to the dragon’s frightful presence.

Breath Weapons (Recharge 5-6):

One of the following breath weapons the dragon do use. So check them once.

Fire Breath: In a 90-foot cone the dragon exhales the fire. Each and every creature which are in that area should make a DC 24 Dexterity Saving Throw and taking either 13d10 (71) fire damage on a specific failed save or half as much damage on a successful one.
Weakening Breath: In a 90-foot cone the dragon exhales the gas. Each and every creature which are in that area should succeed on a DC 24 strength Saving Throw or it should have disadvantage on following aspects such as strength-based attack rolls, strength checks and strength saving throws for some time (must be 1 minute). Almost at the end of their each of their turns a creature can repeat the saving throw and also ending the effect on itself on a success.

Change Shape:

The Ancient Gold Dragon will magically polymorphs into the humanoid or beast which has a challenge rating not higher than its own, otherwise it will back into its true form. Also it will revert to its true form whenever it dies. Any equipment which is wearing or carrying by it, absorbed or born by the new form (Totally the Dragon’s Choice).

Mostly the Alignment, Hit Points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, Lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this action would be retained by this dragon in a new form. In dnd 5th edition this ancient gold dragon’s statistics and capabilities are otherwise replaced by those of the new form except the any class features or the legendary actions of that specific form.

Legendary Actions

By choosing from the below options it takes 3 legendary actions. One legendary action only, can be used at a time and also only at the end of another creature’s turn. The legendary actions can be regained at the start of each turn which have spent.

Detect: This Ancient Gold Dragon makes a wisdom (Perception) check.

Tail Attack: This Ancient Gold Dragon makes a tail attack.

Wing Attack (Costs 2 Actions): This dragon can beat its wings. Each and every creature those who are with in 15 ft. of this dragon must be succeeded on a DC 25 Dexterity Saving Throw or else take 17 (2d6+10) bludgeoning damage and also be knocked prone. After that the Ancient Gold Dragon can fly up to the half from its normal flying speed.

Check out the adult green dragon 5e monster

Ancient Gold Dragon 5e Monsters Attributes

22 (Natural Armor)
Lawful Good
CHA 28
CON 29
Challenge Rating
24 (62,000 XP)
DEX 14
546 (28d20+252)
INT 18
Immunities Fire
Common, Draconic
Passive Perception
Roll 0
Bite 1d20 + 17 2d10+10
Roll 1
Claw 1d20 + 17 2d6+10
Roll 2
Tail 1d20 + 17 2d8+10
Roll 3
Fire Breath 1d20 + 0 13d10
Saving Throws
Dex +9, Con +16, Wis +10, Cha +16
Blindsight 60 Ft., Darkvision 120 Ft.
Insight +10, Perception +17, Persuasion +16, Stealth +9
40 ft., fly 80 ft., swim 40 ft.

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