Traits
Angelic Weapons: Actually, the deva’s weapon attacks are the magical. Whenever the deva hits with any weapon and the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting: Basically, the dev’s monster spellcasting ability is charisma (spell save DC 17). The deva can innately cast the following spells and requiring only the verbal components:
At will: Detect Evil and Good
1/day each: Commune, Raise Dead
Magic Resistance: The deva has an advantage on saving throws against the spells and other magical effects.
Actions
Multiatack: The deva makes two melee attacks.
Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day): Actually, the deva touches another creature. Also the target will magically regain 20 (4d8+2) Hit points and also it is freed from any curse, disease, poison, blindness or the deafness.
Change Shape: Into the humanoid the deva magically polymorphs or beast that has a challenge rating equal to or less than its own, or else back into its true form. Actually, it reverts to its true form whenever if it dies. Also any equipment which it is wearing or else carrying is absorbed or else born by the new form (the deva’s choice).
Basically, in a new form, the deva retains its game statistics and also ability to speak, but actually its AC, Movement modes, strength, Dexterity and also the special senses were replaced by those of the new form and also it will gain any of the statistics and also the capabilities (except Class Features, legendary Actions, and lair actions) which the new form has but that it lacks.
Deva 5e Monsters Attributes
AC |
17 (Natural Armor)
|
Alignment |
Lawful Good
|
CHA | 20 |
CON | 18 |
Challenge Rating
|
10 |
Condition Immunities
|
Charmed, Exhaustion, Frightened
|
DEX | 18 |
HP |
136 (16d8+64)
|
INT | 17 |
Languages
|
All, Telepathy 120 Ft.
|
Passive Perception
|
19
|
Resistances
|
Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
|
Roll 0
|
Mace 1d20 + 8 1d6+4+4d8
|
STR
|
18
|
Saving Throws
|
Wis +9, Cha +9
|
Senses
|
Darkvision 120 Ft.
|
Size
|
Medium
|
Skills
|
Insight +9, Perception +9
|
Speed
|
30 ft., fly 90 ft.
|
Spell Book
|
Detect Evil And Good, Commune, Raise Dead
|
Type
|
celestial
|
WIS
|
20
|
You can also visit our article on ghast 5e monster