Deva Monster D&D 5e (5th Edition)

Traits

Angelic Weapons: Actually, the deva’s weapon attacks are the magical. Whenever the deva hits with any weapon and the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting:┬áBasically, the dev’s monster spellcasting ability is charisma (spell save DC 17). The deva can innately cast the following spells and requiring only the verbal components:

At will: Detect Evil and Good
1/day each: Commune, Raise Dead

Magic Resistance: The deva has an advantage on saving throws against the spells and other magical effects.

Actions

Multiatack: The deva makes two melee attacks.

Mace: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day): Actually, the deva touches another creature. Also the target will magically regain 20 (4d8+2) Hit points and also it is freed from any curse, disease, poison, blindness or the deafness.

Change Shape: Into the humanoid the deva magically polymorphs or beast that has a challenge rating equal to or less than its own, or else back into its true form. Actually, it reverts to its true form whenever if it dies. Also any equipment which it is wearing or else carrying is absorbed or else born by the new form (the deva’s choice).

Basically, in a new form, the deva retains its game statistics and also ability to speak, but actually its AC, Movement modes, strength, Dexterity and also the special senses were replaced by those of the new form and also it will gain any of the statistics and also the capabilities (except Class Features, legendary Actions, and lair actions) which the new form has but that it lacks.

Deva 5e Monsters Attributes

AC
17 (Natural Armor)
Alignment
Lawful Good
CHA 20
CON 18
Challenge Rating
10
Condition Immunities
Charmed, Exhaustion, Frightened
DEX 18
HP
136 (16d8+64)
INT 17
Languages
All, Telepathy 120 Ft.
Passive Perception
19
Resistances
Radiant; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Roll 0
Mace 1d20 + 8 1d6+4+4d8
STR
18
Saving Throws
Wis +9, Cha +9
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Insight +9, Perception +9
Speed
30 ft., fly 90 ft.
Spell Book
Detect Evil And Good, Commune, Raise Dead
Type
celestial
WIS
20

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