Ghast Monster D&D 5E (5th Edition)

Traits

Stench: Any kind of creature which starts its turn within the 5ft distance of the ghast should be succeeded on a DC10 constitution saving throw or else be poisoned until its next turn starts. As well as on a successful saving throw, the creature is immune for the ghast’s stench for about 24 hours.

Turn Defiance: Actually, the ghast and also any of the ghouls which are within the 30ft. of it have an advantage on saving throws against to effects which turn undead.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. But if the target was a creature other than an undead and it must succeed on a DC10 constitution saving throw or else be paralyzed for a minute. Of course the target able to repeat the saving throw at the end of each of its turns, actually ending the effect on itself on a success.

Attributes Of Ghast Monster

AC 13
Alignment
Chaotic Evil
CHA 8
CON 10
Challenge Rating
2
Condition Immunities
charmed, exhaustion, poisoned
DEX 17
HP
36 (8d8)
INT 11
Immunities poison
Languages Common
Passive Perception
10
Resistances necrotic
Roll 0
Bite 1d20 + 3 2d8+3
Roll 1
Claws 1d20 + 5 2d6+3
STR
16
Senses
Darkvision 60 Ft.
Size
Medium
Speed
30 ft.
Type
undead
WIS
10

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