Traits
Keen Hearing and Smell: The wolf has an advantage on the Wisdom (Perception) checks that rely on hearing or the smell.
Pack Tactics: Basically, the wolf has an advantage on an attack roll against a creature if it at least one of the wolf’s allies is within the 5 ft. of the creature and also the ally isn’t Incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Suppose, if the target is a creature and it must be succeeded on a DC 13 strength saving throw or else be knocked prone.
Dire Wolf 5e Monsters Attributes
| AC |
14 (Natural Armor)
|
| Alignment | Unaligned |
| CHA | 7 |
| CON | 15 |
|
Challenge Rating
|
1 |
| DEX | 15 |
| HP |
37 (5d10+10)
|
| INT | 3 |
|
Passive Perception
|
13 |
|
Roll 0
|
Bite 1d20 + 5 2d6+3
|
|
STR
|
17
|
|
Size
|
Large
|
|
Skills
|
Perception +3, Stealth +4
|
|
Speed
|
50 ft.
|
|
Type
|
beast
|
|
WIS
|
12
|
Check out giant wolf spider 5e monster too