Traits
Two Heads: The ettin has an advantage on wisdom (Perception) checks and even on saving throws which is against being Blinded, Charmed, Deafened, Frightened, Stunned, and even knocked Unconscious.
Wakeful: Whenever one of the ettin’s heads is asleep, its other head is awake.
Actions
Multiattack: Here the Ettin Monster can make two attacks: One by its Battleaxe and also one with its Morningstar.
Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Attributes Of Ettin Monster
AC |
12 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 8 |
CON | 17 |
Challenge Rating
|
4 |
DEX | 8 |
HP |
85 (10d10+30)
|
INT | 6 |
Languages |
Giant, Orc
|
Passive Perception
|
14 |
Roll 0
|
Battleaxe 1d20 + 7 2d8+5
|
Roll 1
|
Morningstar 1d20 + 7 2d8+5
|
STR
|
21 |
Senses
|
Darkvision 60 Ft.
|
Size
|
Large
|
Skills
|
Perception +4
|
Speed
|
40 ft.
|
Type
|
giant
|
WIS
|
10
|
Click on the awakened shrub 5e monster to read it and to know how to use it.