Ettin Monster D&D 5E (5th Edition)

Traits

Two Heads: The ettin has an advantage on wisdom (Perception) checks and even on saving throws which is against being Blinded, Charmed, Deafened, Frightened, Stunned, and even knocked Unconscious.

Wakeful: Whenever one of the ettin’s heads is asleep, its other head is awake.

Actions

Multiattack: Here the Ettin Monster  can make two attacks: One by its Battleaxe and also one with its Morningstar.

Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Attributes Of Ettin Monster

AC
12 (Natural Armor)
Alignment
Chaotic Evil
CHA 8
CON 17
Challenge Rating
4
DEX 8
HP
85 (10d10+30)
INT 6
Languages
Giant, Orc
Passive Perception
14
Roll 0
Battleaxe 1d20 + 7 2d8+5
Roll 1
Morningstar 1d20 + 7 2d8+5
STR
21
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
40 ft.
Type
giant
WIS
10

Click on the awakened shrub 5e monster to read it and to know how to use it.

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