Traits
Charge: Suppose the goat would move at least 20 ft. straight towards to the target and then hits it with a ram attack on the same turn, actually the target can take an extra 5(2d4) bludgeoning damage. But if the target is a creature, then it should be succeeded on a DC 13 strength saving throw or else be knocked prone.
Sure-Footed: Here the goat has an advantage on the strength and dexterity saving throws which are made against effects that would knock it prone.
Actions
Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Attributes Of Giant Goat Monster
AC |
11 (Natural Armor)
|
Alignment | Unaligned |
CHA | 6 |
CON | 12 |
Challenge Rating
|
1/2 |
DEX | 11 |
HP |
19 (3d10+3)
|
INT | 3 |
Passive Perception
|
11 |
Roll 0
|
Ram 1d20 + 5 2d4+3
|
STR
|
17
|
Size
|
Large
|
Speed
|
40 ft.
|
Type
|
beast
|
WIS
|
12
|
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