Giant Goat Monster D&D 5E (5th Edition)

Traits

Charge: Suppose the goat would move at least 20 ft. straight towards to the target and then hits it with a ram attack on the same turn, actually the target can take an extra 5(2d4) bludgeoning damage. But if the target is a creature, then it should be succeeded on a DC 13 strength saving throw or else be knocked prone.

Sure-Footed: Here the goat has an advantage on the strength and dexterity saving throws which are made against effects that would knock it prone.

Actions

Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Attributes Of Giant Goat Monster

AC
11 (Natural Armor)
Alignment Unaligned
CHA 6
CON 12
Challenge Rating
1/2
DEX 11
HP
19 (3d10+3)
INT 3
Passive Perception
11
Roll 0
Ram 1d20 + 5 2d4+3
STR
17
Size
Large
Speed
40 ft.
Type
beast
WIS
12

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