The Gladiators battle for an entertainment of raucous crowds. Some of the gladiators are brutal pit fighters those whoever treat each match like a life-or-death struggle, while others are professional duelists those who command huge fees but rarely fight to death.
Brave: The gladiator has an advantage on saving throws against being frightened.
Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack: This gladiator can make three melee attacks or two ranged attacks.
Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee Attack.
Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target was a medium or a smaller creature, it must be succeed on a DC15 strength saving throw or else be knocked prone.
Reactions
Parry: Actually, the gladiator adds 3 to its AC against one melee attack which will hit it. But to do so, the gladiator must be seen the attacker and also be wielding a melee weapon.
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Attributes Of Gladiator Monster
AC |
16 (Studded Leather, Shield)
|
Alignment |
Any Alignment
|
CHA | 15 |
CON | 16 |
Challenge Rating
|
5 |
DEX | 15 |
HP |
112 (15d8+45)
|
INT | 10 |
Languages |
Any One Language (Usually Common)
|
Passive Perception
|
11 |
Roll 0
|
One Handed 1d20 + 7 2d6+4
|
Roll 1
|
Two Handed 1d20 + 7 2d8+4
|
Roll 2
|
Shield Bash 1d20 + 7 2d4+4
|
STR | 18 |
Saving Throws
|
Str +7, Dex +5, Con +6
|
Size
|
Medium
|
Skills
|
Athletics +10, Intimidation +5
|
Speed
|
30 ft.
|
Type
|
humanoid (any race)
|
WIS
|
12
|