Traits
Blind Senses: This grimlock monster 5e can not use its Blindsight while Deafened and also unable to smell.
Keen Hearing and Smell: This grimlock has an advantage on the wisdom (Perception) checks which is rely om hearing or smell.
Stone Camouflage: This grimlock has an advantage on dexterity (stealth) checks would made be to hide in rocky terrain.
Actions
Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Attributes Of Grimlock
| AC | 11 |
| Alignment |
Neutral Evil
|
| CHA | 6 |
| CON | 12 |
|
Challenge Rating
|
1/4 |
| DEX | 12 |
| HP |
11 (2d8+2)
|
| INT | 9 |
| Immunities | Blinded |
| Languages | Undercommon |
|
Passive Perception
|
13 |
|
Roll 0
|
Spiked Bone Club 1d20 + 5 1d4+5+1d4
|
| STR | 16 |
| Senses |
Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
|
| Size | Medium |
| Skills |
Athletics +5, Perception +3, Stealth +3
|
| Speed |
30 ft.
|
| Type |
humanoid (grimlock)
|
| WIS |
8
|
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