Traits
Keen Hearing and Smell: The hound can have an advantage on the wisdom (Perception) will check that rely on hearing or smell.
Pack Tactics: Here the hell hound monster can have advantage on the attack roll which is against to the creature if at least one of those hounds allies is within the 5ft., of the creature and also the ally isn’t incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6): This monster can exhale fire within the 15-foot cone. Each and every creature in that specific area should make the DC12 Dexterity saving throw and also taking 21 (6d6) fire damage on the failed save, or else half as much damage on the successful one.
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Attributes Of Hell Hound Monster
AC |
15 (Natural Armor)
|
Alignment |
Lawful Evil
|
CHA | 6 |
CON | 14 |
Challenge Rating
|
3 |
DEX | 12 |
HP |
45 (7d8+14)
|
INT | 6 |
Immunities | Fire |
Languages |
Understands Infernal But Can’t Speak It
|
Passive Perception
|
15
|
Roll 0
|
1d20 + 5 1d8+3
|
Roll 1
|
1d20 + 0 6d6
|
STR |
17
|
Senses |
Darkvision 60 Ft.
|
Size |
Medium
|
Skills |
Perception +5
|
Speed |
50 ft.
|
Type |
fiend
|
WIS |
13
|