Traits
Magic Resistance: Basically, the hezrou monster dnd 5e has an advantage on the saving throws against to the spells and also other magical effects.
Stench: Any type of creature which starts its turn within the 10 feet of the hezrou should be succeeded on the DC 14 constitution saving throw or else be poisoned until the start of its upcoming turn. Also on a successful saving throw and also the creature has immune to the hezrou’s stench for the duration of 24 hours.
Actions
Multiattack: Any way the hezrou can make three attacks: one with its bite and another three are with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Attributes Of Hezrou Monster
AC |
16 (Natural Armor)
|
Alignment |
Chaotic Evil
|
CHA | 13 |
CON | 20 |
Challenge Rating
|
8 |
Condition Immunities
|
Poisoned |
DEX | 17 |
HP |
136 (13d10+65)
|
INT | 5 |
Immunities | Poison |
Languages |
Abyssal, Telepathy 120 Ft.
|
Passive Perception
|
11 |
Resistances |
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
|
Roll 0
|
Bite 1d20 + 7 2d10+4
|
Roll 1
|
Claw 1d20 + 7 2d6+4
|
STR | 19 |
Saving Throws
|
Str +7, Con +8, Wis +4
|
Senses |
Darkvision 120 Ft.
|
Size | Large |
Speed |
30 ft.
|
Type |
fiend (demon)
|
WIS |
12
|
Do you know about young silver dragon 5e monster if not check the article once.