Magma Mephit Monster DnD 5E (5th Edition)

Traits

Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or else half as much damage on a successful one.

False Appearance: Because of the mephit would remain to be motionless, it was indistinguishable from the ordinary mound of a magma.

Innate Spellcasting (1/Day): Actually, the mephit monsters can be innately cast the heat metal (spell save DC 10), and even it is requiring none of the material components. So, its innate spellcasting ability is charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6): The mephit can exhales one of the 15-foot cones of fire. Each and every creature in that specific area should be make a DC11 dexterity saving throw, and it should be taking 7 (2d6) fire damage on a failed save, or else half as much damage on the successful one.

Variant: Summon Mephits (1/Day):

Actually, the mephit can have a 25 percent chance of a summoning 1d4 mephits of its kind. The summoned mephit can be appear in an unoccupied space within the 60 feet any of its summoner, and it acts like an ally of its summoner, and even it can not be summon the other mephits. It actually, remains for a minute, until unless it or its summoner dies, or else until its summoner dismisses it as an action.

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Attributes Of Magma Mephit Monster

AC 11
Alignment
Neutral Evil
CHA 10
CON 12
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX 12
HP
22 (5d6+5)
INT 7
Immunities
Fire, Poison
Languages
Ignan, Terran
Passive Perception
10
Roll 0
Claws 1d20 + 3 1d4+1
STR
8
Senses
Darkvision 60 Ft.
Size
Small
Skills
Stealth +3
Speed
30 ft., fly 30 ft.
Spell Book
Heat Metal
Type
elemental
Vulnerabilities
Cold
WIS
10

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