Stone Golem Monster DnD 5E (5th Edition)

Traits

Immutable Form: The golem has an immune to the any type of spell or else the effect which would be alter to its form.

Magic Resistance: This stone golem has an advantage on the saving throws which is against to the spells and also the other magical effects.

Magic Weapons: The golem’s can make all magical weapon attacks.

Actions

Multiattack: The dnd 5e golem monster can make two slam attacks.

Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5-6): The golem has some targets such as one or more creatures that it able to see within 10ft. of it. Each and every target must make a DC 17 Wisdom saving throw which is against to this magic. So,on a failed save, the target can not use the reactions and also it’s speed has been halved and it can not make more than a attack on its turn. Al though, in an addition, the target has a chance to take either an action or else a bonus action on its turn, but not both. Such type of effects last for a minute. A target also can repeat the saving throw at an end of each of its turns, ending the effect on itself on a success.

Click on magma mephit to know about it.

Attributes Of Stone Golem Monster DnD 5E

AC
17 (Natural Armor)
Alignment Unaligned
CHA 1
CON 20
Challenge Rating
10
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX 9
HP
178 (17d10+85)
INT 3
Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren’t Adamantine
Languages
Understands The Languages Of Its Creator But Can’t Speak
Passive Perception
10
Roll 0
1d20 + 10 3d8+6
STR 22
Senses
Darkvision 120 Ft.
Size Large
Speed
30 ft.
Type construct
WIS 11

Leave a Comment