Quasit Monster DnD 5E (5th Edition)

Traits

Shapechanger: The quasit monster able to use its action for the polymorph into the beast form which is resembles the bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or else back into its true form. All of its statistics are mostly similar in each of their form. All of its statistics are similar in each of their forms, but except for the speed changes noted. Any of the equipment that it has been wearing or even carrying has not transformed. It will revert to its true form when if it dies.

Magic Resistance: Always the quasit monster has an advantage on the saving throws which are against to the spells and even the other magical effects.

Actions

Claw (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5ft., one target. Also Hit: 5 (1d4 + 3) piercing damage, and even the target must be succeeded on a DC 10 Constitution saving throw or it should take 5 (2d4) poison damage and also become poisoned for a minute. The target can also repeat its saving throw at end of each of its turns and even ending the effect on itself on the success.

Scare (1/day): One creature of the quasit’s choices within the 20ft., of it must be succeeded on the DC 10 wisdom saving throw or else it should be frightened for a minute. the target also can be repeated the saving throw at end of each of its turns with the disadvantage but if the quasit is within the line of sight and even ending the effect on itself on the success.

Invisibility: Always the quasit monster can magically turns an invisible until it attacks or else uses the scare, or until unless its concentration would be end (as if concentrating on a spell). Any of its equipment the quasit monster can be wear or carry is an invisible with it.

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Attributes Of Quasit Monster DnD 5E

AC 13
Alignment
Chaotic Evil
CHA 10
CON 10
Challenge Rating
1
Condition Immunities
Poisoned
DEX 17
HP
7 (3d4)
INT 7
Immunities Poison
Languages
Abyssal, Common
Passive Perception
10
Resistances
Cold; Fire; Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Claw/Bite 1d20 + 4 1d4+3
STR
5
Senses
Darkvision 120 Ft.
Size
Tiny
Skills
Stealth +5
Speed
40 ft.
Type
fiend (demon)
WIS
10

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