Orc

Once a threat to the civilized cultures of Toril, the orc has changed throughout the years. While most are motivated by their hatred of civilized creatures and the demands of its deities (chiefly, Gruumsh) to destroy said creatures, others became more civilized and aligned with humans – half-orcs are born when these alliances are sealed by marriage. In either case, orcs are fearless warriors known for achieving results at any cost necessary.

orc 5e

Orc Traits

Ability Score Increase: Your Strength increases by 2.

Alignment: Orcs tend to be Chaotic Evil.

Age: On average, orcs live for a relatively short 40 years, maturing around 14 years old.

Darkvision: In dim light, you can see within 60 feet as if it were bright light. In darkness, you can see 60 feet as if it were dim light. You cannot discern color in darkness, only shades of grey.

Languages: You can speak, read, and write Common and Orcish.

Size: Orcs stand over 6 feet tall and weigh 230 – 280lbs. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Orc Stats:

Size Medium
Type Humanoid
Tag’s Orc

General Info:

Vision Darkvision
Favored Climate Temperate
Favored Terrain Hills
Language’s Orc, Common, Giant
Subraces Gray Orcs, Mountain Orcs, Neo-Orogs, Orogs

Appearance:

Average Height 6′ – 6’5″
Average Weight 200 – 230 lbs.
Distinctions Aggressive, low foreheads, tusks

Orc History

The first legends of orcs told of the wars between their primary god Gruumsh and Corellon Larethian, the creator of the elves and eladrin. The latter two races told of how Corellon defeated Gruumsh and took his eye; though orcish history states that he always had the one eye and Corellon unfairly won by relying on magic.

It is noted that orcs were brought over from their home plane by the creator races, who built a portal in the Spine of the World mountain range. Through this portal, the ancestors of the mountain orcs ventured over and slowly migrated throughout Abeir-Toril. For millennia following this event, orcs plagued civilizations as savage raiders who would mercilessly kill and pillage. Eventually, a tribe under the banner of King Obould Many-Arrows, a chosen of Gruumsh, established a more peaceful and civilized nation known as the Kingdom of Many-Arrows.

Description

While Orcs vary in appearance, the physical qualities are same. Usually, orcs have grey skin, stooped postures, coarse hair, large muscular bodies, low forehead and porcine faces. Most of the orcs also have wolf-like ears that are pointed on the ends, just like the ears of elves.

They are roughly the same size as humans, though they are usually muscular and robust. The adult males usually stand between 59 to 71 inches tall and the female adults are 2 inches shorter. Most of the males weigh between 136 to 190 pounds and females weigh between 6 to 150 pounds.

Ecology

Orcs breed quickly and live shorter lives compared to other races. They are considered adults between the ages of 11 – 14, middle-aged at 17, and old by 23. Orcs are venerable at the age of 35. The average orc rarely survives for more than 40 years, even if it managed to escape from violent deaths.

Society

Culture:

The old Orcish culture was very aggressive, a fact perfectly symbolized their their constant planning for, and engaging in, war. They believed that to survive, one must control as many resources as possible, leading them to the conquest  of potential rivals. This put them squarely at odds with other races and occasionally other Orc colonies.  Orcish societies tended to be dominated by males, who pride themselves on the number of sons and wives they had, as well as their battle scars – a sign of their conquests and fearlessness to engage in battle.

Orcs seldom build cities, instead relying on the cities and villages left behind of those who flee or are conquered. The tools of the Orcs are more inferior to the other races, though they do manage stonework and ironwork, seemingly living in the Iron Age. Despite separations and occasional conflict, Orcs are part of a federation of tribes organized by a chieftain.

Orc Psychology:

Orcs have a stereotype of very poor temperament and angering easily. Impatient and easily offended, Orcs generally prefer violent solutions and hardly consider more amicable, diplomatic ways of approaching their problems. Likely due to this temperament, Orcs are creatures of action rather than thought, and will dive head first (sometimes literally) to achieve their goals.

Orc Homelands:

Orcs can be found in the many parts of the Toril, with some areas having a higher concentration than the others. Marauding bands are usually found in the northern mountain ranges of the world. Gray orcs are easily found near the portal from which they emerged in High Imaskar.

Orc Subraces

Gray Orcs: This subrace is more civilized than the other subraces which were brought to Faerûn during the Orcgate Wars. A gray orc tribe consists of 30 – 50 members. The tribe is led by the strongest orc in the tribe, known as a chieftain, though the true power of gray Orc tribes is believed to lie within the priest of the tribe. Gray Orcs worship the various Orc deities equally. Gruumsh is the leader of these deities; however, Gray Orcs do not feel bound to worship him above other deities, instead opting to select a deity that closely aligns with their particular interests.

Mountain orcs: This is the most common subrace of Orcs and are easily found in most of Faerun.

Orogs: This subrace descends from the Mountain Orcs, the latter of which preside in the Underdark. Orogs are also commonly referred to as Greater Orcs or Elite Orcs. It is believed that this subrace is the result of the union of the female ogre and male orc. Orogs are much stronger and stockier than the other orcs, towering above 6 feet tall. The military units of Orogs are highly organized and far more dangerous than clans of average Orcs. Within an orc community, Orogs quickly rise to leadership positions within their clan.

Neo-Orogs: This subrace is a magical hybrid of the orogs, gray orcs, and other creatures. They are generally split into two groups, black and red.

Ondontis: A pacifist cousin of the fey nature orc.

Ogrillons: This subrace is the result of orcs breeding with ogres.

Boogins: This subrace is the result of mountain orcs breeding with quaggoths.

Orc Names

Male Orc Names – Kelh, Krusk, Mhurren, Ront, Shump. Thokk, Deneh, Feng, Gell, Henk, Holg, Imsh.

Female Orc Names – Neega, Ovak, Ownka, Shaulha, Sulha. Vola, Volen, Yevelda, Baggi, Emen, Engong, Kansif, Myev.

Frequently Asked Questions (FAQ’s)

Q: What color are orcs?

A: Basically, the Orcs prefer to wear the colors which most of the humans think unpleasant: like blood is red, rust red, mustard yellow, yellow green, moss green, greenish purle and the blackish brown.

Q: Do orcs like the half-orc’s ?

A: Because of their orcish blood, half Orcs are on poor terms with other Orcs. Actually, the orc’s haven’t native lands; they frequently live among the orc’s. Whenever it not living among the orc tribes and the half-orcs almost always live in the human lands, like the humans are more accepting of the half-orcs than the other races.

Q: Where do orcs come from?

A: Orcs can be found throughout most of Faerûn and which they travel through along the mountain ranges which descended from the spine of the world in the far north.

Q: How were orcs created?

A: Orcs were created by the first dark lord and the Morgoth. Before the first age and also served him and then later his successor in their quest to dominate the middle earth. But before the Oromë first found the elves at the Cuiviénen, Melkor kidnapped and also some of them are cruelly tortured and twisting them into the first orcs.

 

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