The aasimar are the humans with the significant amount of the celestial or any other good outsider blood in their ancestry. While not always benevolent, they are inclined toward the acts of kindness rather than the evil and also they gravitate towards the faiths or any other organizations which are associated with the celestials. Aasimar can be the lie dormant for the generations, only to appear suddenly in the child of two apparently human parents.
The aasimar are the humans with the significant amount of the celestial or any other good outsider blood in their ancestry. While not always benevolent, they are inclined toward the acts of kindness rather than the evil and also they gravitate towards the faiths or any other organizations which are associated with the celestials. Aasimar can be the lie dormant for the generations, only to appear suddenly in the child of two apparently human parents.
Most of the societies interpret an aasimar births like the good omens, though it must be acknowledged which is some aasimar take the advantage of the reputation of their kind and also brutally subverting some of the expectations of any others with the acts of terrifying cruelty or it might be the object venality. “It’s always the one which you least suspect” is the axiom and these evil Aasimar’s live by, Actually, they often lead the double lives as the upstanding citizens or the false heroes and they keep their corruption well hidden. These are the exception and not the rule.
Aasimar Traits
- Ability Score Increase. Your Wisdom and Charisma scores both increase by 1.
- Age. Although the blood of celestials pass through your veins, you age as your human parents did. You will reach adulthood in your mid-teens and unless you employ magical means will probably not live to see a full century.
- Alignment. Aasimar tend to be kind creatures and as such gravitate toward goodly alignments. That is not to say that there are not evil aasimar out there. Those that follow dark paths though are extremely rare.
- Celestial Legacy. Just as your parent could withstand punishing blows, so can you to a limited degree. You have resistance to radiant damage.
- Languages. You can speak, read, and write Common and one other normal racial language of your choice.
- Radiant Flux. Imbued with the celestial power of your ancestors, you can in a small way manipulate that when you are healed or are healing. If you have healing abilities you can add your proficiency bonus to the amount of healing you do from healing spells and attempts. If you do not have access to healing spells, when you are healed by others you add your proficiency bonus to the healing you receive.
- Senses. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray (you have darkvision 60 ft.)
- Size. You are similar in size to humans, ranging in height from barely 5 feet to well over 6 feet tall. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
Aasimar Stats:
Size | Medium |
Type | Humanoid |
Tag | Aasimar |
Aasimar General Info:
Vision | Darkvision |
Homeland | Prime Material Plane,Celestial Planes |
Language | Common, Celestial |
Subraces | Deva |
Aasimar Appearance:
Average Height | Male: 5′ – 7’4″ (150–220 cm) Female: 4’7″ – 6’11” (140–210 cm) |
Average Weight | Male: 124–280 lbs. (56.2–127 kg; Female: 89–245 lbs. (40.4–111 kg) |
Skin Color’s | Pale to dark brown, emerald, gold, silver |
Hair Color’s | Red, blonde, brown, black, silver |
Eye Color’s | Pupil-less pale white, gold, gray, or topaz |
Distinctions | Physically almost similar to humans, insightful, magnetic personality, capacity to cast supernatural light, celestial heritage |
Aasimar Attributes and Features
The creature is known to bear celestial touch due to amazing physical features. It is quite similar to appearance with humans and other plane touched characters, though the a key difference is the typical aasimar has hair that shines like metal, jewel toned eyes, lustrous skin color (sometimes seemingly to glow), and the golden halos too. Aasimar is beautiful and of a taller height when compared to the human race. It has pale white eyes devoid of pupils and adorns gray or golden colors. The creatures descending from Planetars are equipped with emerald skin while the ones from the avoral lineage sport a mixture of feather and hair. In short, the latter are similar to the earthly humans.
One of the most unique features is evident in the characters descending from ghaeles. They are equipped with pearly opalescent eyes. Aasimars, the descendants of sun are bestowed with shiny topaz eyes and silver skin. In fact, the creatures with couati heritage sport iridescent scales. Light covering of the features is the prominent attribute in most of the Aasimar creatures.
Psychology:
Aasimar are quite vigilant about the surroundings however they are misunderstood like Tiefling. People hate the characters however they are not despised like the ones belonging to the fiendish blood lines. Some of the creatures brought up by the understanding patients suffer from numerous prejudices due to the unique nature. The creature is also known for a deep empathy with others.
Although majority of aasimar belong to the celestial category, some of them are evil in deeds and intentions. They fell into the abyss of corrupt activities due to experience with the evil God. Shar and Sseth played an important role in chalking out the forbidden path for the Aasimars. The former was the goddess of darkness responsible for presiding over dungeons, darkness and forgetfulness. Shar along with her sister worked to create heavens and planets. She was assigned to incorporate shades in the creation while her sister filled everything with light. Some creatures were counseled by the celestial Gods to leave the evil path and adopt the principles of virtues in their lives.
Celestial Champions
To serve like guardians of the law and good these aasimar’s have been placed in this world. The celestial champions patrons expect them to lead by an example, to strike at evil and further the cause of the justice. From this celestial entities via dreams an aasimar will receive visions and also guidance and it happens from very early age of it. By these dreams they can shape an aasimar and also granting a sense of destiny and also a desire for the righteousness. Each aasimar can be count a specific celestial champion agent of their gods like their guide. Typically, this entity is a deva, an angel who will act like a messenger to mortal world.
Hidden Wanderers
While the aasimars are strident foes of an evil, they typically prefer to keep to a very low profile. The evil cultists, fiends, and other enemies of good, those all are whom would be eager to do strike down the celestial champion if they have been had the chance.
Whenever traveling, the aasimar prefer the hoods and closed helms also other gear which allows them to secretly hide their identities. Nevertheless they don’t have compunction to striking openly at the evil. Actually, the secrecy which they desire is never been worth endangering the innocent.
Aasimar Subraces
Protector Aasimar:
The protector aasimars are charged by the powers of good to guard the weak like to strike at evil wherever it arises and also to stand the vigilant against any kind of the darkness. A protector aasimar receives advices and also directives at the very young age and the directives and advices are like urge to stand against the evil.xzsq
Ability Score Increase: Here the wisdom score of yours will be increased by 1.
Radiant Soul: To unleash the divine energy with in yourself, you can use your action from the starting of 3rd level and to sprout from your back it causes your eyes to glimmer and two luminous and incorporeal wings.
In this protector aasimar your transformation lasts either for 1 minute or until you end it as a bonus action. During this protector aasimar your flying speed is 30 ft, you can deal extra radiant damage for one target whenever you deal damage to it with the attack or a spell but it happens once for each and every of your turns. Finally the extra damage will be equal to your level.
You will not allowed to use this again once you have finished this trait usage but you need to finish a long rest to use it again.
Scourge Aasimar:
Scourge aasimars are imbued with the divine energy which blazes intensely within them only. Of course it feeds the powerful desire to destroy the evil-a desire that is, at its best, unflinching and also at it’s worst and ofcourse all consuming. Many of the scourge aasimar wear the masks to block out the world and also focusing to containing this power and they unmasking themselves in the battle only.
Ability Score Increase: Here your constitution score increases by 1
Radiant Consumption: To unleash the devine energy with in yourself, you can use your action from the starting of 3rd level it causes searing light to radiate from you and also pour out of your mouth (Including teeth) and your eyes and threaten to char you.
Your transformation lasts either for 1 minute or up to you end it as a bonus action. At the ending time of your each and evey turn you and each creature which is with in 10 ft of you would take same radiant damage which is equal to the half your level (rounded up). But during it you shed a bright light within a 10ft radius and also the dim light for an additional 10ft. you can deal extra radiant damage for one target whenever you deal damage to it with the attack or a spell but it happens once for each and every of your turns. Finally the extra damage will be equal to your level.
You will not allowed to use this again once you have finished this trait usage but you need to finish a long rest to use it again.
Fallen Aasimar:
An Aasimar can become one of the fallen a group of aasimar when an aasimar who was touched by the dark powers like a youth or else who turned to the evil in an early adulthood will might be the fallen aasimar and whose inner light has been replaced by the shadow.
Ability Score Increase: Here Your Strength score increases by 1
Necrotic Shroud: To unleash the devine energy with in yourself, you can use your action from the starting of 3rd level it causes your eyes to turn them into pool and from your back the two skeletal, ghostly, flightless wings to sprout. The instant which you transform and other creatures which are in the distance of 10ft from your exact location that can see on a charishma saving through (DC 8 + your proficiency bonus + your Charisma modifier) you must each succeed or it might become frightened of you until the end of your next turn.
Your transformation lasts either for 1 minute or up to you end it as a bonus action. During it, once on each of your turns, you can deal bonus necrotic damage to one target but when you deal any damage to it with a spell or an attack and necrotic damage equals your level whatever you have extra.
You will not allowed to use this again once you have finished this trait usage but you need to finish a long rest to use it again.
Aasimar Guides
Aasimar, except for those who habe turned to evil, have a specific link to an angelic being. That is being-usually a deva provides guidance to this aasimar, even though this connection does function in the dreams only.
As like, the guidance isn’t a direct command or even a simple spoken word. Except this, the aasimar do receive the visions, prophecies and also feelings. From the omniscient the angelic being is so far. It all guidances are depends on its understandings of the tenents of law and also good and of course it might be have insight into the combating especially powerful evils which it knows what about. Like the part of fleshing out of the aasimar character and consider the nature of all that character’s angelic guide. This angelic guide offers all the names and also the natures which you can use to flesh out your character’s guide.
Angelic Guide:
D6 | Name |
1 | Tadriel |
2 | Myllandra |
3 | Seraphina |
4 | Galladia |
5 | Mykiel |
6 | Valandras |
D6 | Nature |
1 | Bookish and lecturing |
2 | Compassionate and hopeful |
3 | Practical and lighthearted |
4 | Fierce and vengeful |
5 | Stern and judgmental |
6 | Kind and parental |
Celestial Lineage
Light cantrip is a primary feature of the aasimars. After reaching the third level, one can cast the lesser restoration 5e spell in conjugation with the above mentioned trait. You can use this once per long rest.
Just as not all humans are created equally, nor are any of the other races presented in these tomes. Lineages are quirks that occur within a race that make this particular permutation different than others of the same race. There is always give and take with a lineage however in that the race may gain some new ability or power but at the same time something that is normal for the race is taken away. Lineage’s have one unique difference however, they grow with the character. A lineage is taken at 1st level, however as they gain experience the bloodline evolves, becoming much more.
Society
- The creatures did not live in Toril; therefore they are devoid of permanent homes like the planet touched cousins. Since D&D Aasimar 5e is rare, it was condemned to live with other races instead of spending time with the kins. Gods rarely mated with human beings, therefore the chances of the characters having siblings were quite low.
- When aasimars met with each other, they instantly felt the bond of Kinship due to the feeling of unspoken understating. Irrespective of the personal feelings aasimars took each other’s sides in the event of a conflict. Mulhorand is very popular with the characters because it comprises of numerous social classes.
- Members of the nobility lived in the region providing enough opportunities to aasimars. In addition, the middle class comprising of business and craftsmen also inhabited the region. Law abiding citizens dotted the landscape; therefore species that prefer to live in order like to stay at Mulhorand. Deities of clergies were honored at a great extent, therefore the general population was extremely religious.
Religion:
The creatures follow religious path since they are associated with the celestial Gods. Spell casters are known to summon the divine magic in comparison to the arcane version. Some of the aasimars transformed themselves into Paladins to serve the Gods in heaven. The formers are soldiers destined to fight for the beliefs and values.
Similar to the half breeds, the characters are not loyal to one God. For instance, large number of members of the race worshipped Mulhorand Pantheon while others felt an instant bond towards the animals. Creatures that were born outside of the Mulhorand region revered Gods of the nation where they resided.
In the outer planes, Aasimars were serving the dwarven and also the elven gods ranging from Aerderie to Faenya and berronar. Human Gods such as Lliira along with Milil kept the creatures in their service team.
History:
Aasimar is the direct creation of cross between Gods and humans however the Devas find no mention in the multiverse literature until the arrival of Mulanis. They are the human group with tall and thin yellow skin. Mulan controlled the eastern shores of the sea of fallen stars to form a colony. They worshipped the Devas and popularized the existence of Gods among the general population.
Aasimar Relations:
In spite of the association with human ancestors, aasimars felt natural bondage with other half breeds. It is a natural process because characters believe in intermingling of the races without being judgmental. There are only certain aasimars that are friendly with Tiefling however majority of them despise the latter.
Genasi, the plane touched characters are aliens to the aasimars but both are friendly to each other. The former is quite similar to the human beings due to 180 cm height and 225 LBS weight.
The characters are not compatible with dwarves and elves even when they are not known to prosecute the former. One of the primary reasons is that they have little in common with each other.
Homelands
In past, aasimars inhabited the region located in the eastern parts of Unther and Mulhorand because they were the descendants of the Gods who once roamed the earth. The occurrence of the spell plague proved devastative for the aasimars. It was an ominous event caused due to the death of Mystra, the Goddess of magic. The sudden demise of the Gods led to the collapse of the weave and the effect percolated to the psyche of the wizards.
After the spell plague came into existence from the powers of the realm, it continued to grow and even Lord Ao. Due to the widespread destruction, only arcane forced remained in the vicinity. Aasimars became nomads over a period of time as they moved through the lands of Faerun and Toril. They settled into the borderlands of Durpar and Murghom as they belong to the merchant kingdoms of shining lands in Faerun. In addition, the places traded with every nook and cranny of the Toril. Aasimars were able to start their business ventures with other species and became adept in honing the trading skills.
Aasimar Names:
Aasimar come by their names from their parents and the naming can be as random as the first thing that came to their mind or something with ancestral meaning. This would be their true name. As an aasimar comes to know their true heritage, it will often seek out is celestial parent and use them as the template for their traveling name.
Male Names: Aliban, Corrinith, Daamen, Innatoth, Marrinan, Selamain.
Female Names: Belaana, Dresina, Genneth, Tiana, Wendethelas
FAQ’s (Frequently Asked Questions)
1 Q: Do aasimar Have Darkvision?
A: Aasimar have the Darkvision up to 60 ft and they can perfectly see even in the dark up to 60 ft.
2 Q: How are aasimar Born ?
A: From the union of the half-celestial with the another mortal being the aasimar born.
3 Q: In what Book Is aasimar found in?
A: In VOLO’s, the Aasimar Can be found.