- Level: 9
- Casting time: 1 Hour
- Components: V, S, M*
- Range(area): 10 ft
- Attack(save): None
- Damage(effect): Teleportation
- School: Necromancy
- Duration: Special
Astral Projection 5e
Up to 8 willing creatures within range and you project your astral bodies into the Astral Plane. In case you are already on that plane, then the spell fails and the casting is wasted. The material body that you leave behind doesn’t need food or air and also it doesn’t age.
Your astral body resembles in every way with your mortal body. It replicates your game statistics and possessions. The key variance is the addition of a silvery cord that extends from your shoulder blades and trails behind you. To your material body, this cord is a tether. You can find your way home as long as the tether remains intact. In case the cord is cut, then your body and soul will be separated and it will kill you instantly. Your astral body can travel freely through the Astral Plane. It also can pass through portals there leading to any other plane.
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In case you entered to the new plane or return to the plane where you cast this spell, then your body and possessions are transported along the silver cord. It allows you to re-enter your body as you enter the new plane. Astral body of your is a separate incarnation. Any damage or other effects to the astral body have no effect on your material body. They don’t even persist when you return to your physical body.
When you use your actions to dismiss the spell, then the Astral Projection 5e spell ends. When the spell ends, the affected creatures return to their physical bodies and get awaken.
The D&D Astral Projection spell also can end early for you and your companions. If a dispel magic spell is used successfully against an astral or physical body, then the spell ends for that creature. In case the original body or its astral form of a creature drops to 0 hit points, then the spell ends for that creature. In case the spell ends and the cord is intact, then the cord pulls the astral form of the creature back to its body. It ends its state of suspended animation.
In case you returned to your physical body and your companions are still in astral form, then they must find their own way back to their bodies. Usually, they can do this by dropping 0 hit points.
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