Slow 5E Spell In DnD

  • Level: 3
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 120 ft
  • Attack(save): WIS save
  • Damage(effect): Control
  • School: Transmutation
  • Duration: Concentration, up to 1 minute

Slow 5e

In this spell you have to alter time such as around up to six creatures of your choice and that choice should be 40-foot cube. Each target should affect by this spell otherwise it has to succeed on a wisdom saving throw only for the particular duration.

An affected target will take -2 penalty to AC and Dexterity saving throw and its speed is halved and also can not uses any kind of reactions but on its turn it will use an action or bonus action only one of them not both of them. By having no relation of the creature’s abilities or any magic items and it is incapable to make more than one melee or any ranged attack during its turn.

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conjure fey 5e

Sometimes the creature wants to attempt to cast any spell with 1 action casting time and roll a d20. Until the creature’s next turn the spell will not take effect and also the creature should use its own action on that specific turn to complete the spell. Whenever it is unable to do that then the spell will be wasted.

A creature which is affected by this spell will make another wisdom saving throw at the ending turn of it. The effect will be ended on a successful save.

Attributes Of dnd Slow 5e spell

Casting Time
1 action
Sorcerer, Wizard
Concentration Yes
Up to 1 minute
Level 3
A drop of molasses
Name Slow
120 feet
School Transmutation
Up to six creatures of your choice in a 40-foot cube within range

Slow 5e

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