Casting Time: 1 bonus action
Duration: Concentration, up to 1 minute
In this Blinding Smite spell, the next time you hit a creature with the melee weapon attack during this spell’s duration and also your weapon flare’s with the bright light and also the attack will deal an extra 3d8 radiant damage to the target. Additionally, the target should be succeed on a constitution saving throw or else be blinded until the spell will be end.
Basically, the creature blinded by this spell will make the another constitution saving throw at the end of each of its turns but on a successful save, it will no longer be blinded.