Conjure Barrage D&D 5th Edition

3rd-level conjuration

Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous

Actually, you do throw a non magical weapon or else fire a piece of the non magical ammunition into the air for creating a cone of the identical weapons which shoot forward and also then disappear. Each and every creature in a 60-foot cone should be succeeded on a dexterity saving throw. A creature will take 3d8 damage on a failed save, or else half as much damage on a successful one. But the damage type is the same like that of the weapon or else ammunition used like a component.

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