Chill Touch D&D 5th Edition

Necromancy Cantrip

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round

In the space of a creature you do create a ghostly, skeletal hand that too be with in a range. To assail it with the chill of the grave you have to make a ranged spell attack which is against to the creature. On a hit the target will take 1d8 necrotic damage and of course it doesn’t have a chance to regain hit points until unless start of your next turn. Up to that, the hand do cling to the target.

For an instance, if you hit an undead target then it has disadvantage too on the attack rolls which are against you until the end of your next turn.

At Higher Levels Basically, this chill touch spell’s damage commonly increase by 1d8, the proforma of increase is as follows at 5th level (2d8), 11th level (3d8) and at the 17th level (4d8).

Attributes Of Chill Touch 5e

Casting Time
1 action
Sorcerer, Warlock, Wizard
Components V S
Damage 1d8
Damage Type
1 round
Level 0
Chill Touch
120 feet
School Necromancy
Spell Attack
The space of a creature within range

If you’re interesting to know about prestidigitation 5e spell then click on it and read the article. If you like that article please leave your valuable feedback. That feedback will give us boost up for generating more valuable information about the dungeons and dragons spells.

Chill touch 5e

Frequently Asked Questions (FAQ’s)

Q: What Does Chill Touch Do?

For an instant answer, you need to see the above mentioned image for a reference.

Leave a Comment