Crown Of Madness D&D 5th Edition

level 2 – Enchantment

Casting Time: 1 action
Range: 120 ft.
Target: 1 target
Components: V, S
Duration: Up to 1 minute
Saving Throw: Wisdom Negates
Concentration: Yes

For a specific duration, one humanoid which is any of your choice which you can see with in a range must be succeeded on a wisdom saving throw or else it should become charmed by you. Suppose in this way while the target have been charmed then a twisted crown of jagged iron will appear on the head of it and also a madness glows in its eyes.

By the way the charmed target should use its action before before moving forward on each and every turns of it for making a melee weapon attack which is against a creature other than itself which is mentally chosen by you.

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